December 7 – It’s Computer Science Education Week

celebrate-picture-books-picture-book-review-doll-E-1.0-cover

About the Holiday

Computer Science Education Week was launched in 2009 to raise awareness of the importance of computer coding in all careers and to invite people to learn how to code. Students from kindergarten to grade 12 are especially encouraged to take an interest in computer science and learn coding skills and also to take part in Hour of Code programs at school and elsewhere. The holiday is celebrated in December to honor computing pioneer Admiral Grace Murray Hopper, who was born December 9, 1906 and went on to become a United States Navy rear admiral. Her work with machine-independent programming languages led to the development of COBOL, and she was instrumental in many other early computer-related advancements. To celebrate this week, check out the Computer Science Education Week website and Hour of Code and try coding for yourself!

Doll-E 1.0

By Shanda McCloskey

 

“Charlotte’s head was always in the cloud.” She knew everything about computers and was plugged in to the (virtual) realities of each day. One day her mother bought her a present. Charlotte wondered at what kind of electronic marvel might lie underneath the wrapping. When the robotic arm she’d build untied the bow and tore off the paper, Charlotte gazed at the cloth doll in the little stroller uncertainly.

celebrate-picture-books-picture-book-review-doll-E-1.0-lab

Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

She wasn’t sure how to play with it; where was the instruction manual? Charlotte took the doll to her lab and tried to engage it in her favorite video game and to get it to dance under the revolving disco ball, but the doll just sat on the floor and stared at her. Suddenly, the doll said “Ma-ma.” Charlotte didn’t think she was Mama material, but then she had a thought: “If the doll could talk, then it must have a power supply.”

Sure enough when she opened the back, she found two batteries. This was more like it! Since the doll’s only word seemed to be “Ma-ma,” Charlotte ran an update on it to increase its vocabulary. But before she could finish, her dog grabbed the doll by the leg and ran off with it. Before Charlotte could stop him, Blutooth had ripped the doll apart.

celebrate-picture-books-picture-book-review-doll-E-1.0-virtual-games

Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Charlotte collected the doll’s arms, legs, and head, gathered some more supplies, and went to work in her lab. “With a few spare parts and a bit of code, Charlotte changed the doll.” It looked at Charlotte with its bright eyes and smile and said, “H-e-l-l-o m-y n-a-m-e i-s D-o-l-l-E 1.0.” “And the doll changed Charlotte too.” Charlotte loved Doll-E. She read to it, and played with it, and took it outside, where its fast stroller and new remote-controlled robotic arms were perfect for walking Blutooth.

celebrate-picture-books-picture-book-review-doll-E-1.0-gift

Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Shanda McCloskey wonderfully inventive doll story for a new generation will delight children and remind adults that while toys may change, the feelings associated with them never do. Sprinkled with puns and led off with a just-right first line, McCloskey’s smart story shines. Charlotte shows heart and intelligence as she embraces her new doll and makes it a reflection of her own life—just as children have always done with their toys. Charlotte, as a computer whiz, makes a captivating role model for kids, especially girls who code or would like to.

There’s so much to admire in McKloskey’s illustrations, from Charlotte’s dedicated work space/lab outfitted with hand tools, spare parts, and craft supplies to her sweet determination to understand her new, simple doll. Clever details, such as a light bulb hanging over Charlotte’s head when she gets a brilliant idea and a Frankenstein-esque scene as Charlotte repairs her doll add depth and fun to the story’s theme.

A spirited story, Doll-E 1.0 clicks all the buttons as a must for home and classroom bookshelves.

Ages 4 – 7

Little, Brown Books for Young Readers, 2018 | ISBN 978-0316510318

Discover more about Shanda McCloskey, her books, and her art on her website.

Computer Science Education Week Activity

celebrate-picture-books-picture-book-review-internet word-based-word-search--puzzle

Trendy Trending Word Search Puzzle

 

The Internet has added many new words to our language as well as redefining old ones. Search for twenty-two Internet-based words in this printable word search puzzle.

 Trendy Trending Word Search Puzzle | Trendy Trending Word Search Solution!

celebrate-picture-books-picture-book-review-doll-E-1.0-cover

You can find Doll-E 1.0 at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

Picture Book Review

August 11 – Play in the Sand Day

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-cover

About the Holiday

Is there any better way to spend a summer day than playing on a sandy beach? That wet, compact surface is perfect for running on, digging in, and of course building sandcastles with. And the soft, dry areas? Their great for setting up chairs or blankets and wiggling toes in. Whether you head out to the ocean, a lake, or even a secluded river bank, don’t forget to pack a pail and shovel for some family fun!

How to Code a Sandcastle

Written by Josh Funk | Illustrated by Sara Palacios

 

It’s the last day of Pearl’s summer vacation, and she’s hit the beach with her parents. Her goal is to build a sandcastle. It’s not like she hasn’t tried on other beach days, but there was always something that destroyed it. There was the frisbee that landed on top of it, then a surfer glided right into it, and another girl’s dog, Ada Puglace, thought it needed a moat. But today, Pearl brought her robot, Pascal, to build her sandcastle.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-ruined-sandcastles

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

As Pearl explains, “He’ll do whatever I tell him—as long as I tell him in code. It’s not a secret code—it’s special instructions that computers understand.” Pearl points out the perfect spot on the beach for her sandcastle and tells Pascal to build it. But Pascal doesn’t move. Pearl realizes that she must break down the one big request into smaller problems for Pascal to solve. Easy-Peasy, Pearl thinks.

The first problem Pearl gives Pascal is: “find a place to build.” First Pascal travels out to sea, but Pearl tells him they must build on land. So Pascal rolls out into the parking lot. Hmmm…that’s not right either. Pearl decides she must be “very specific with my instructions.” When she tells Pascal to “find a flat spot on sand that isn’t too close to the water,” he marks an X on a perfect sandy spot. Great!

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-small-problem-1

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

The second problem Pearl gives Pascal is to “gather up sand.” She’s learned to be very particular in her instructions, so she gives her robot a three-step process: “Fill the pail with sand, dump the sand on our spot, pat the sand down.” This works just right, so Pearl continues telling Pascal the directions, until she grows tired of speaking.

There must be a better way, Pearl thinks. How about a loop? Pearl directs Pascal to “loop through this sequence,” and just like that Pascal is off and rolling and Pearl gets to relax. A while later, Pearl discovers that Pascal had built a pyramid-high pile of sand, so Pearl tells him to stop. Next, they will “shape and decorate the castle.” Pearl comes back with pretty seashells to add to the castle, while Pascal brings back the lifeguard—in his chair. Pearl orders Pascal to bring back something smaller. When he comes back with a crab, she tells him it must be something that doesn’t move, and when he shows up with a baby’s pacifier, Pearl knows she must do a better job of explaining.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-small-problem-3

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

She decides to give him “if—then—else” instructions. With these detailed directions, Pascal returns with a shell and some seaweed. Finally, it’s time to shape the castle. They use their buckets and hands to build a beautiful castle that even has a turret. The shells, rocks, and seaweed are the perfect finishing touches. With the castle finally finished, Pearl runs off to get her toys.

But when she gets back, Pearl discovers that the rising tide has washed their sandcastle out to sea. And to make matters worse, Ada Puglace is back to add another moat. Hmmm… a moat? Pearl thinks. That’s what she needed the first time. Pearl really wants to rebuild, but it took her half a day to make the first one. Then she realizes that the code is already written. All she has to do is use it again. In no time a new sandcastle stands gleaming on the beach.

There’s just one more problem to solve. Quickly, Pearl gives Pascal a new looped sequence to dig the moat. Now it’s time to play—or “code an entire kingdom!”

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-finished-castle

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

A Foreward written by Reshma Saujani, the founder of Girls Who Code, introduces readers to this organization that is “working to close the gender gap in technology” and get girls of all ages excited about coding and future opportunities in science and technology. 

Pearl and Pascal’s Guide to Coding with brief discussions of Code, Sequence, Loops, and If-Then-Else follows the text.

With his infectious enthusiasm and talent to reach kids in new and innovative ways, Josh Funk, a computer programmer by day and super writer by night, is a perfect guide to the joys of coding for young learners. Taking kids out to the beach for a bit of sandcastle building—an endeavor that is often fraught with dangers—is a terrific way to show the procedures and power of coding. Pearl’s initial missteps in programming Pascal provide laugh-out-loud moments while also demonstrating that computer programs work with precise instructions. Her inexperience but quick learning will give readers confidence in their own abilities to code and where to look for problems if their program does not run as smoothly as they’d like. When high tide washes Pearl and Pascal’s sandcastle out to sea, readers may groan in empathy, but the opportunity to do it all again—only bigger and better—will make them cheer.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-last-day

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

Sara Palacios’s golden beach is a wide-open and inviting platform to introduce the world of computer programming to young readers. Sunny and enthusiastic, Pearl, in her heart-shaped sunglasses, is persistent and smart in figuring out just how to make Pascal do what she wants. Pascal is a round, rolling cutie, perpetually happy to perform its duties. Series of panels and speech bubbles depict each instruction Pearl gives Pascal, clearly showing readers how coding and a computer’s response to its instructions work. Sequence loops are cleverly portrayed with typeface that creates a circle around Pearl’s floating ring and later around the trench that will surround the castle and become the moat. The final image of Pearl and Pascal celebrating their successful day together is powerful encouragement that a new day of girls and women in technology and science is on the horizon.

Coding a Sandcastle is a motivating combination of lighthearted fun and accessible education that will encourage girls—and boys—to get involved with computer coding just for their own enjoyment or as a future profession. It’s a must for school media and computer class libraries, and with this book on home bookshelves, kids won’t want to just play on the computer—they’ll be asking to program too.

Ages 4 – 8

Viking Books for Young Readers, 2018 | ISBN 978-0425291986

Discover more about Josh Funk and his books and find lots of fun activities to do too on his website.

To learn more about Sara Palacios, her books, and her art, visit her website.

Play in the Sand Day Activity

celebrate-picture-books-picture-book-review-bringing-the-outside-in-painted-pails-craft

Personalized Painted Pail

 

A trip to the beach or park isn’t complete without a pail to collect shells, seaweed, sea glass, pebbles, sticks, nuts, or other things in. But why should all the cool stuff be on the inside? With this craft you can decorate your pail to show your unique personality!

Supplies

  • Plastic or metal pail
  • Craft paint in various colors
  • Crystal Clear Acrylic Coating, for multi-surface use
  • Paint brush

Directions

  1. Paint designs on the pail
  2. When paint is dry spray with acrylic coating to set paint
  3. Let dry

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-cover

You can find How to Code a Sandcastle at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

June 30 – National Social Media Day

celebrate-picture-books-picture-book-review-nerdy-birdy-tweets-cover

About the Holiday

Established in 2010 by Mashable, today’s holiday commemorates all the changes in the way people talk, share, and interact that social media has made possible. Going back to 2002 and the introduction of Friendster, 2003’s MySpace, and 2004’s Facebook, the way in which people share news, photos, serious events, silly moments, and all types of life happenings has exploded. Amidst all the tweets, snapchats, and instagrams, though, it’s good to remember that the best way to spend time with friends is in person, making memories that will last forever.

Nerdy Birdy Tweets

Written by Aaron Reynolds | Illustrated by Matt Davies

 

Nerdy Birdy and Vulture are best friends even if they are a little…well, a lot…different. While Nerdy Birdy’s favorite thing to do is play video games, Vulture spends her time “snacking on dead things.” There are three things, though, that they have fun doing together. They love to “make fun of each other’s lunch, make silly faces, and take goofy pictures of each other.”

One day while Nerdy Birdy was on his phone, he found a new game called Tweetster. The game was fantastic because you could make lots of friends, play games with them, and “tweet messages and pictures for them all to see.” Vulture thought it all sounded pretty boring even though she tried to sound supportive. In an hour Nerdy Birdy already had fifty new friends. Over the next few days he gained hundreds of other friends and discovered that some of them were really neat—like a flamingo, an ostrich he played games with, and a puffin from Iceland.

celebrate-picture-books-picture-book-review-nerdy-birdy-tweets-Nerdy-Birdy-and-Vulture

Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Vulture tried to remind Nerdy Birdy that she was pretty cool herself and that she was “dying of boredom.” Nerdy Birdy took note—but only partially because he was too busy looking at all the new stuff on his phone. Eventually, Vulture gave up trying to lure Nerdy Birdy back and flew away. It was nighttime before Nerdy Birdy even noticed. The next day Vulture was back with a surprise: she was now on Tweetster too.

“They tweetstered—TOGETHER!—all morning.” Then at lunch they stopped playing and had fun like they used to. But after lunch when they went back to tweetstering, Vulture discovered a shocking picture. Nerdy Birdy had tweeted a pic of Vulture eating an old chicken leg with the caption from @NerdyBirdy that read: “@Vulturegirl is a messy eater. She eats dead things. EWWWWWWW!!” When Vulture showed him her phone, though, Nerdy Birdy was nonchalant. He thought it was funny, that’s all. But Vulture was embarrassed and upset that Nerdy Birdy hadn’t thought about her feelings.

celebrate-picture-books-picture-book-review-nerdy-birdy-tweets-Tweetster

Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Vulture flew off, and this time she hadn’t return even after a week had passed. Nerdy Birdy didn’t know what to do. He decided to ask all of his new friends for advice. He waited and waited, but no one tweeted back. It took a whole day before anyone answered, and even then he got only three responses. @Puffinstuff wondered what Nerdy Birdy expected him to do about it since he lived in Iceland; @Ostrich49 thought the situation was pretty funny and offered an LOL; and @Pinkflamingo7 suggested Nerdy Birdy was a bird brain.

While these replies were unhelpful in solving Nerdy Birdy’s problem, they were “super-duper helpful” in another way. Nerdy Birdy closed his game and took off. He flew everywhere looking for Vulture and finally found her in an oak tree. He landed on a nearby branch and began to apologize. Vulture listened and then asked, “‘What about your five hundred Tweetster friends?’ Nerdy Birdy shrugged. ‘One real live you is worth a thousand Tweetster friends,’” he said. So now Nerdy Birdy and Vulture are back to being best friends. Some days they do what Nerdy Birdy wants, and some days they do what Vulture wants. “And some days they even get together…and Tweet!” at the top of their lungs.

celebrate-picture-books-picture-book-review-nerdy-birdy-tweets-embarrassing-picture

Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Aaron Reynolds’ sweet Nerdy Birdy is back and just trying to fit in with the Internet crowd on Tweetster. There’s so much fun and so many friends to be had! But when Nerdy Birdy gets caught up in the impersonal world where someone’s joke is another one’s hurt, he learns the true meaning of friendship. Reynolds’ relationship and dialogue between two opposites who happen to be best friends rings true as Vulture finds her friend drifting away but tries to stay supportive and even join in. Reynold’s humor highlights Nerdy Birdy’s obliviousness to Vulture’s feelings, allowing readers to understand that their actions sometimes have far-reaching consequences. The two birds’ agreement to compromise is a wonderful example of true friendship, and children will cheer when Vulture and Nerdy Birdy go back to being besties.

celebrate-picture-books-picture-book-review-nerdy-birdy-tweets-apology

Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Matt Davies’ dry wit is on full display from the cover—where Nerdy Birdy’s phone has a persona of its own—through to the end where the body of a dead raccoon is discreetly covered up by a text box. In between, Davies’ squiggly lines and crosshatch style draw two of the cutest birds you’ll ever see. While Vulture may be a scavenger, she likes to eat her meals from a Hello Birdy lunchbox, and Nerdy Birdy’s oversized glasses reflect his owlish capacity for wisdom.

When Nerdy Birdy hides behind his phone as he plays game after game with his new friends, the camera and banana logo on the back are transformed into a mask that hints at the changes Nerdy Birdy is undergoing. As Nerdy Birdy collects friends, the pages become wallpapered in more and more Tweetster friend notification announcements to show his growing number of followers. Readers will giggle at the dead snacks here and there and recognize all the references to texting and game playing that make this story a modern cautionary tale.

Nerdy Birdy Tweets is a timely friendship story that entertains while it enlightens, which makes it a book kids will Like on their home bookshelves and in their classrooms.

Ages 4 – 8

Roaring Brook Press, 2017 | ISBN 978-1626721289

Discover more about Aaron Reynolds and his books on his website

To learn more about Pulitzer Prize-winning cartoonist Matt Davies and his work, visit his website.

You’ll find a fun Nerdy Birdy Tweets Activity Package from Macmillan Publishers here.

National Social Media Day Activity

celebrate-picture-books-picture-book-review-internet word-based-word-search--puzzle

Trendy Trending Word Search Puzzle

 

The Internet has added many new words to our language as well as redefining old ones. Search for twenty-two Internet-based words in this printable Trendy Trending Word Search Puzzle. Here’s the Solution!

celebrate-picture-books-picture-book-review-nerdy-birdy-tweets-cover

You can find Nerdy Birdy Tweets at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

June 9 – World Doll Day

celebrate-picture-books-picture-book-review-doll-E-1.0-cover

About the Holiday

Dolls have been part of childhood from earlies times. Once simple cloth or wooded carved figures, dolls have evolved over the years to cry, talk, and move in almost a lifelike way.  Although dolls have changed, one thing has stayed the same: they are much-loved companions, especially for little ones. Adults are also fascinated by dolls, and collectible dolls of all types have an ardent following. Today’s holiday was established in 1986 by Margaret Seeley to spread the “universal message of happiness and love.” People are encouraged to give a doll to a child of a family member or friend or to donate a doll to a child in need. The day is also celebrated with special events and doll shows.

Doll-E 1.0

By Shanda McCloskey

 

“Charlotte’s head was always in the cloud.” She knew everything about computers and was plugged in to the (virtual) realities of each day. One day her mother bought her a present. Charlotte wondered at what kind of electronic marvel might lie underneath the wrapping. When the robotic arm she’d build untied the bow and tore off the paper, Charlotte gazed at the cloth doll in the little stroller uncertainly.

celebrate-picture-books-picture-book-review-doll-E-1.0-lab

Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

She wasn’t sure how to play with it; where was the instruction manual? Charlotte took the doll to her lab and tried to engage it in her favorite video game and to get it to dance under the revolving disco ball, but the doll just sat on the floor and stared at her. Suddenly, the doll said “Ma-ma.” Charlotte didn’t think she was Mama material, but then she had a thought: “If the doll could talk, then it must have a power supply.”

Sure enough when she opened the back, she found two batteries. This was more like it! Since the doll’s only word seemed to be “Ma-ma,” Charlotte ran an update on it to increase its vocabulary. But before she could finish, her dog grabbed the doll by the leg and ran off with it. Before Charlotte could stop him, Blutooth had ripped the doll apart.

celebrate-picture-books-picture-book-review-doll-E-1.0-virtual-games

Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Charlotte collected the doll’s arms, legs, and head, gathered some more supplies, and went to work in her lab. “With a few spare parts and a bit of code, Charlotte changed the doll.” It looked at Charlotte with its bright eyes and smile and said, “H-e-l-l-o m-y n-a-m-e i-s D-o-l-l-E 1.0.” “And the doll changed Charlotte too.” Charlotte loved Doll-E. She read to it, and played with it, and took it outside, where its fast stroller and new remote-controlled robotic arms were perfect for walking Blutooth.

celebrate-picture-books-picture-book-review-doll-E-1.0-gift

Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Shanda McCloskey wonderfully inventive doll story for a new generation will delight children and remind adults that while toys may change, the feelings associated with them never do. Sprinkled with puns and led off with a just-right first line, McCloskey’s smart story shines. Charlotte shows heart and intelligence as she embraces her new doll and makes it a reflection of her own life—just as children have always done with their toys. Charlotte, as a computer whiz, makes a captivating role model for kids, especially girls who code or would like to.

There’s so much to admire in McKloskey’s illustrations, from Charlotte’s dedicated work space/lab outfitted with hand tools, spare parts, and craft supplies to her sweet determination to understand her new, simple doll. Clever details, such as a light bulb hanging over Charlotte’s head when she gets a brilliant idea and a Frankenstein-esque scene as Charlotte repairs her doll add depth and fun to the story’s theme.

A spirited story, Doll-E 1.0 clicks all the buttons as a must for home and classroom bookshelves.

Ages 4 – 7

Little, Brown Books for Young Readers, 2018 | ISBN 978-0316510318

Discover more about Shanda McCloskey, her books, and her art on her website.

World Doll Day Activity

celebrate-picture-books-picture-book-review-stacking-dolls-coloring-page

Russian Nesting Dolls Coloring Page

 

Russian nesting dolls are fun to play with! Open one up and see what’s inside! Then another… and another… and another…. Grab your crayons or pencils and your scissors and enjoy this coloring page!

Russian Nesting Dolls Coloring Page

Picture Book Review

March 8 – International Women’s Day

celebrate-picture-books-picture-book-review-hidden-figures-the-true-story-of-four-black-women-and-the-space-race-cover

About the Holiday

Today’s holiday is celebrated around the world and focuses on the social, economic, cultural, and political accomplishments of women. Spurred on by recent events and increased activism, this year’s theme is “Press for Progress: a Push for Gender Parity worldwide.” Rallies, performances, and discussions as well as special events and lessons in schools are just some of the ways that International Women’s Day is commemorated.

Hidden Figures: The True Story of Four Black Women and the Space Race

Written by Margot Lee Shetterly | Illustrated by Laura Freeman

 

“Dorothy Vaughan, Mary Jackson, Katherine Johnson, and Christine Darden were good at math…really good.” The United States was involved in World War II, and Dorothy wanted to help the war effort by working for the National Advisory Committee for Aeronautics to make planes faster, stronger, and safer. Developing new airplanes required lots of tests at the Langley Laboratory in Virginia. Today, we use computers to do the kinds of math needed, “but in the 1940s computers were actual people like Dorothy, Mary, Katherine, and Christine.”

celebrate-picture-books-picture-book-review-hidden-figures-the-true-story-of-four-black-women-and-the-space-race-dorothy

Copyright Laura Freeman, 2018, courtesy of lfreemanart.com.

Even though Dorothy was a woman and an African-American in the segregated South, Dorothy did not think her dream of getting a job was impossible. After all, she was really good at math. She applied and was hired as a computer. At Langley, whites and blacks worked in different buildings and had separate facilities. After the United States won the war, Dorothy stayed on to create better aircraft.

Now America and Russia were in competition to build the best airplanes. This required more math, more tests, and more computers. Mary Jackson was hired at Langley to test model airplanes in wind tunnels. Mary had her sights set on becoming an engineer, but most of the engineers were men. To prepare, Mary needed to take advanced math classes, “but she was not allowed into the white high school where the classes were taught.” Mary didn’t take no for an answer. She got special permission to take classes, got good grades, and “became the first African-American female engineer at the laboratory.”

celebrate-picture-books-picture-book-review-hidden-figures-the-true-story-of-four-black-women-and-the-space-race-katherine

Copyright Laura Freeman, 2018, courtesy of HarperCollins.

In 1953 Katherine Jackson was hired for a team who tested airplanes while they were in the air. Her work was to analyze turbulence to make planes safer in dangerous gusts of wind. She wanted to go to her team’s meetings, but she was told by her boss again and again that it was impossible; women were not allowed to attend meetings. At last her persistence paid off, and she became the first woman to sign one of the group’s reports.

When machine computers were installed at Langley in the 1950s, they were faster than the human computers but made many mistakes. “Dorothy learned how to program the computers so they got the right answers and taught the other women in her group how to program too.”

In 1957 Russia launched a satellite into space, ramping up the competition with the United States. Now “the United States started building satellites to explore space too,” and the name of the agency was changed to the National Aeronautics and Space Agency or NASA. Then President John F, Kennedy set a goal of sending a man to the moon. First, however, there would need to be many experiments, new space craft, and tests to send astronauts into orbit. This meant more people who were good at math would be needed.

celebrate-picture-books-picture-book-review-hidden-figures-the-true-story-of-four-black-women-and-the-space-race-separate-offices

Copyright Laura Freeman, 2018, courtesy of lfreemanart.com.

When the first manned space flight was planned, Katherine calculated the trajectory that would take John Glenn into space and bring him home again. In 1967 Dorothy Darden came to work at Langley. She loved electronic computers and wanted to become an engineer. “Her first job was to help with NASA’s mission to the moon.”

When Neal Armstrong stepped onto the moon’s surface for the first time on July 20, 1969, he said it was a giant leap for mankind. “It was also a giant leap for Dorothy, Mary, Katherine, Christine, and all of the other computers and engineers who had worked at the lab over the years.” The moon landing was just the beginning. NASA engineers were already dreaming of trips to other planets and super-fast spacecraft. And although it would be hard and require a lot of numbers, “Dorothy, Mary, Katherine, Christine knew one thing: with hard work, perseverance, and a love of math, anything was possible.”

celebrate-picture-books-picture-book-review-hidden-figures-the-true-story-of-four-black-women-and-the-space-race-four-women

Copyright Laura Freeman, 2018, courtesy of HarperCollins.

Margot Lee Shetterly brings her compelling story Hidden Figures to children in this exceptional picture book that skillfully reveals the talents and dreams of Dorothy, Mary, Katherine, Christine as well as the work atmosphere and social injustices of the time period. While acknowledging the struggles and obstacles the four women faced, Shetterly keeps her focus on the incredible achievements of these brilliant women and the positive changes and opportunities for others they created. Brief-yet-detailed descriptions and explanations of math, science, and computer terms flow smoothly in the text, allowing all readers to understand and appreciate the women’s work.

As Dorothy, Mary, Katherine, Christine each begin their work at Langley as young women, Laura Freeman establishes their dreams and their particular field of expertise through richly colorful illustrations that highlight the schematics, tools, equipment, and models they used. In one particularly affecting spread, Dorothy, Mary, Katherine, and Christine go off to their offices on the left-hand side, and their white counterparts head out to theirs on the right-hand side while the blueprint of their building lies under their feet. Dorothy, Mary, Katherine, and Christine’s clothing is also mirrored in color by the women on the other side of the fold. Period dress and electronics show progression through the years, and kids may marvel at the size of early computers. The final image of Dorothy, Mary, Katherine, and Christine as older women is moving and inspirational.

Hidden Figures: The True Story of Four Black Women and the Space Race is an outstanding biography of four women who contributed their gifts for math as well as their self-confidence not only to science but to dreamers in their own and future generations. The book would be a stirring choice for classroom and home libraries.

Ages 4 – 8

HarperCollins, 2018 | ISBN 978-0062742469

Discover more about Margot Lee Shetterly and her books on her website.

To learn more about Laura Freeman, her books, and her art, visit her website.

International Women’s Day Activity

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Women in STEM Coloring Book

 

Discover five women who broke barriers  and made important contributions to the science, technology, engineering, and math fields in this printable  Women in STEM Coloring Book created by the United States Department of Energy.

 

Picture Book Review

December 6 – It’s Computer Science Education Week

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About the Holiday

Computer Science Education Week was launched in 2009 to raise awareness of the importance of computer coding in all careers and to invite people to learn how to code. Students from kindergarten to grade 12 are especially encouraged to take an interest in computer science and learn coding skills and also to take part in Hour of Code programs at school and elsewhere. The holiday is celebrated in December to honor computing pioneer Admiral Grace Murray Hopper, who was born December 9, 1906 and went on to become a United States Navy rear admiral. Her work with machine-independent programming languages led to the development of COBOL, and she was instrumental in many other early computer-related advancements. To celebrate this week, check out Hour of Code and try coding for yourself!

Margaret and the Moon: How Margaret Hamilton Saved the First Lunar Landing

Written by Dean Robbins | Illustrated by Lucy Knisley

 

“Margaret Hamilton loved to solve problems.” When she looked around, she saw many things that made her wonder “why?” Instead of going with the status quo, though, she came up with her own answers. Some things she questioned were why girls didn’t play baseball and why there were so few women doctors, scientists, judges and other professionals. So Margaret joined the baseball team and studied “hard in every subject at school—reading, music, art, and especially mathematics.”

From her father who was a poet and philosopher, Margaret learned about the universe. She wanted to know “how the planets moved, when the galaxies formed, and why the stars shone.” She loved to gaze “at the night sky in wonder.” She especially wanted to know more about the moon—how far away is it? How many miles is its orbit around the Earth? What is its diameter?

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Image copyright Lucy Knisley, 2017, text copyright Dean Robbins, 2017. Courtesy of Knopf Books for Young Readers.

In school, Margaret found it fun to solve “harder and harder math problems” in algebra, geometry, and calculus. “And then she discovered computers!” She realized that she could use computers to solve so many of her questions about the universe. She began writing code and called herself a software engineer. After starting with simple mathematical problems, Margaret moved on to writing code that “could track airplanes through the clouds,” predict the weather, and perform functions they never had before.

In 1964 she joined the team at NASA that was working on sending astronauts to the moon. In writing her code, “Margaret thought of everything that could happen on a trip to the moon.” What if the spacecraft went off course or lost power? What if one of the astronauts made a mistake? Margaret wrote code that could solve all of these problems and more. Soon Margaret was leading a team of her own as “Director of Software Programming for NASA’s Project Apollo.”

She was instrumental in helping Apollo 8 orbit the moon, Apollo 9 hook up with another ship in space, and Apollo 10 come “within nine miles of the moon’s surface.” When NASA was ready to land people on the moon, Margaret wrote the code. She thought of every problem that could arise and included a solution. The printout of her code stood taller than she was.

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Image copyright Lucy Knisley, 2017, text copyright Dean Robbins, 2017. Courtesy of Knopf Books for Young Readers.

On the day of Apollo 11’s launch, Margaret was in the control room while the world watched on television. It took four days for the spacecraft to reach the moon. Finally, the lunar module, Eagle, separated and was ready to make the landing. But just as it was about to descend, an astronaut flipped a switch that sent the Eagle’s computer into overload.

Had Margaret “prepared for this problem? Of course! Margaret’s code made the computer ignore the extra tasks and focus on the landing.” Slowly the Eagle approached the surface of the moon and touched down. “The Eagle has landed!” Neil Armstrong announced to an amazed audience. In NASA’s control room, everyone cheered. “Margaret was a hero!”

An Author’s Note with more information about and photographs of Margaret Hamilton follow the text.

With excellent examples from Margaret Hamilton’s childhood and adult life, Dean Robbins presents an accessible and compelling biography that reveals, from the beginning, Margaret’s curiosity, confidence, and convictions. Robbin’s focus on Margaret’s hard work, her excitement at discovering computers, and her leadership at NASA creates a narrative that is inspirational for all children. His emphasis on positive, affirming events in Margaret’s life is welcome, allowing girls and boys to realize that through dedication and self-assurance, they can achieve their goals just as Margaret—a superb role model—did.

Lucy Knisley’s bright, supportive illustrations, full of thought bubbles of Margaret’s ideas and wonderings, give readers the kinds of details that will spark their imaginations and help them understand and appreciate Margaret Hamilton’s many gifts and expertise. Images of mathematical problems give way to lines of code, helping children see the connection between what they’re learning at school and future careers. Kids interested in space exploration will be enthralled with the illustrations of the NASA control room and lunar launches.

For kids interested in computer science and other sciences, biographies, and history, Margaret and the Moon is an excellent addition to home as well as classroom and school libraries.

Ages 4 – 8

Knopf Books for Young Readers, 2017 | ISBN 978-0399551857

Discover more about Dean Robbins and his books on his website.

To learn more about Lucy Knisley, her artwork, books, and comic, visit her website.

Computer Science Education Week Activity

celebrate-picture-books-picture-book-review-kid-at-computer-coloring-page

I Love Computers! Coloring Page

 

Learning to code is awesome! Why not try an Hour of Code here and then color this printable I Love Computers! Coloring Page!

Picture Book Review

October 29 – Internet Day

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About the Holiday

It’s nearly impossible to imagine the world without the Internet anymore. Today’s holiday commemorates the first internet transmission, which occurred on October 29, 1969. On that day Leonard Kleinrock and Charley Kline, a graduate student at UCLA, attempted to send the word “login” to Bill Duvall at Stanford. While the initial attempt crashed the system after the letter O, the transmission was completed an hour later. As in the invention of the telephone, a simple message ushered in phenomenal change in the way the world disseminates information and how it communicates.  

Nerdy Birdy Tweets

Written by Aaron Reynolds | Illustrated by Matt Davies

 

Nerdy Birdy and Vulture are best friends even if they are a little…well, a lot…different. While Nerdy Birdy’s favorite thing to do is play video games, Vulture spends her time “snacking on dead things.” There are three things, though, that they have fun doing together. They love to “make fun of each other’s lunch, make silly faces, and take goofy pictures of each other.”

One day while Nerdy Birdy was on his phone, he found a new game called Tweetster. The game was fantastic because you could make lots of friends, play games with them, and “tweet messages and pictures for them all to see.” Vulture thought it all sounded pretty boring even though she tried to sound supportive. In an hour Nerdy Birdy already had fifty new friends. Over the next few days he gained hundreds of other friends and discovered that some of them were really neat—like a flamingo, an ostrich he played games with, and a puffin from Iceland.

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Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Vulture tried to remind Nerdy Birdy that she was pretty cool herself and that she was “dying of boredom.” Nerdy Birdy took note—but only partially because he was too busy looking at all the new stuff on his phone. Eventually, Vulture gave up trying to lure Nerdy Birdy back and flew away. It was nighttime before Nerdy Birdy even noticed. The next day Vulture was back with a surprise: she was now on Tweetster too.

“They tweetstered—TOGETHER!—all morning.” Then at lunch they stopped playing and had fun like they used to. But after lunch when they went back to tweetstering, Vulture discovered a shocking picture. Nerdy Birdy had tweeted a pic of Vulture eating an old chicken leg with the caption from @NerdyBirdy that read: “@Vulturegirl is a messy eater. She eats dead things. EWWWWWWW!!” When Vulture showed him her phone, though, Nerdy Birdy was nonchalant. He thought it was funny, that’s all. But Vulture was embarrassed and upset that Nerdy Birdy hadn’t thought about her feelings.

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Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Vulture flew off, and this time she hadn’t return even after a week had passed. Nerdy Birdy didn’t know what to do. He decided to ask all of his new friends for advice. He waited and waited, but no one tweeted back. It took a whole day before anyone answered, and even then he got only three responses. @Puffinstuff wondered what Nerdy Birdy expected him to do about it since he lived in Iceland; @Ostrich49 thought the situation was pretty funny and offered an LOL; and @Pinkflamingo7 suggested Nerdy Birdy was a bird brain.

While these replies were unhelpful in solving Nerdy Birdy’s problem, they were “super-duper helpful” in another way. Nerdy Birdy closed his game and took off. He flew everywhere looking for Vulture and finally found her in an oak tree. He landed on a nearby branch and began to apologize. Vulture listened and then asked, “‘What about your five hundred Tweetster friends?’ Nerdy Birdy shrugged. ‘One real live you is worth a thousand Tweetster friends,’” he said. So now Nerdy Birdy and Vulture are back to being best friends. Some days they do what Nerdy Birdy wants, and some days they do what Vulture wants. “And some days they even get together…and Tweet!” at the top of their lungs.

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Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Aaron Reynolds’ sweet Nerdy Birdy is back and just trying to fit in with the Internet crowd on Tweetster. There’s so much fun and so many friends to be had! But when Nerdy Birdy gets caught up in the impersonal world where someone’s joke is another one’s hurt, he learns the true meaning of friendship. Reynolds’ relationship and dialogue between two opposites who happen to be best friends rings true as Vulture finds her friend drifting away but tries to stay supportive and even join in. Reynold’s humor highlights Nerdy Birdy’s obliviousness to Vulture’s feelings, allowing readers to understand that their actions sometimes have far-reaching consequences. The two birds’ agreement to compromise is a wonderful example of true friendship, and children will cheer when Vulture and Nerdy Birdy go back to being besties.

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Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Matt Davies’ dry wit is on full display from the cover—where Nerdy Birdy’s phone has a persona of its own—through to the end where the body of a dead raccoon is discreetly covered up by a text box. In between, Davies’ squiggly lines and crosshatch style draw two of the cutest birds you’ll ever see. While Vulture may be a scavenger, she likes to eat her meals from a Hello Birdy lunchbox, and Nerdy Birdy’s oversized glasses reflect his owlish capacity for wisdom.

When Nerdy Birdy hides behind his phone as he plays game after game with his new friends, the camera and banana logo on the back are transformed into a mask that hints at the changes Nerdy Birdy is undergoing. As Nerdy Birdy collects friends, the pages become wallpapered in more and more Tweetster friend notification announcements to show his growing number of followers. Readers will giggle at the dead snacks here and there and recognize all the references to texting and game playing that make this story a modern cautionary tale.

Nerdy Birdy Tweets is a timely friendship story that entertains while it enlightens, which makes it a book kids will Like on their home bookshelves and in their classrooms.

Ages 4 – 8

Roaring Brook Press, 2017 | ISBN 978-1626721289

Discover more about Aaron Reynolds and his books on his website

To learn more about Pulitzer Prize-winning cartoonist Matt Davies and his work, visit his website.

You’ll find a fun Nerdy Birdy Tweets Activity Package from Macmillan Publishers here.

Internet Day Activity

celebrate-picture-books-picture-book-review-internet word-based-word-search--puzzle

Trendy Trending Word Search Puzzle

 

The Internet has added so many new words and definitions of old ones to our language. Search for twenty-two Internet-based words in this printable Trendy Trending Word Search Puzzle. Here’s the Solution!

Picture Book Review