September 25 – National Math Storytelling Day

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About the Holiday

National Math Storytelling Day was established in 2009 by Maria Droujkova, founder of The Natural Math Community at Naturalmath.com, and her daughter to encourage people to share the joys of math with children through stories and games. Having fun with math is one of the best ways to get kids excited about learning and working with this most important subject. Celebrate today with math stories that involve patterns, spatial relations, quantities, logic, puzzles, and numbers. You can even sing math songs and tell math jokes! You’ll find lots of resources for Math Storytelling Day and every day on the Natural Math website.

How to Code a Rollercoaster

Written by Josh Funk | Illustrated by Sara Palacios

 

Pearl and her robot Pascal are ready to enjoy a day at the amusement park. Pearl can’t wait to ride the Python Rollercoaster, and after she buys her tokens she decides to map out the perfect day at the park. With so many games and rides to line up for, Pearl thinks using code—“a set of instructions that computers understand”—will be the best way to go about it. She has ten tokens for the day, and can keep track of how many uses and has left “by using a variable,” which is like a “container…that holds information.” Pearl names her variable MyTokens, and they’re off and running. (Lucky for Pascal, robots ride for free!)

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Image copyright Sara Palacios, 2019, text copyright Josh Funk, 2019. Courtesy of Viking.

When they get to the Python Rollercoaster, the line snakes far into the park, so they head for the Ferris wheel. Pearl loves Ferris wheels and thinks once around isn’t enough. Each trip around costs one token, so Pearl codes a LOOP to “subtract 1 token from MyTokens” each time they “start a new ride.” After three times around, they get off and consider checking out the line for the Python Coaster again. But what will they do if it’s still too long? Another variable can solve that problem.

This one Pearl names ShortLine. She gives it a value of true or false and uses “an if-then-else to decide what to do next.” So, “IF ShortLine is True THEN we’ll ride the Python Coaster ELSE we’ll do something fun on the map,” she explains to Pascal. When they get to the rollercoaster, ShortLine is False and the line is still long, so they ride the log flume. Pascal reminds Pearl that they have six tokens left. They check the IF-THEN-ELSE again and again and again and take a trip on the train, play a target game, and twirl in the teacups.

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Image copyright Sara Palacios, 2019, text copyright Josh Funk, 2019. Courtesy of Viking.

After a stop at Reshma’s ice cream stand and a delicious treat, Pearl and Pascal check the Python again. Finally, ShortLine is True. But it takes two tokens to ride and Pascal tells Pearl she has only one token left. Just then Pearl sees a sign offering a way to win a free token. All they need to do is find special stars around the park and figure out a secret password. Pearl knows she can use another variable to solve the puzzle.

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Image copyright Sara Palacios, 2019, text copyright Josh Funk, 2019. Courtesy of Viking.

Pearl and Pascal retrace their steps and find the stars along the way. But the letters don’t spell anything. Suddenly, Pearl understands that they need to put the “letters into the correct sequence to figure out the secret password…just like how code needs to be in the proper sequence to work correctly.” Once they know the password, they’re psyched for the thrills and chills of the Python Coaster.

Back matter includes Pearl and Pascal’s Guide to Coding, which gives more information on the terms found in the story. A foreword written by Reshma Saujani, the founder of Girls Who Code, invites readers to learn more about the organization and welcomes children to the world of coding.

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Image copyright Sara Palacios, 2019, text copyright Josh Funk, 2019. Courtesy of Viking.

To kids’ delight Josh Funk’s Pearl and Pascal are back in another coding adventure—this time at the Gigaworld Amusement Park. They’re excited to ride the Python rollercoaster, but the super long line gives them a chance to code a day of fun in the rest of the park. Young coders and would-be coders will love joining these two best friends on favorite rides as they learn procedures that make programs run smoother and help determine various outcomes. Pascal is as literal as ever, leading to some funny moments of misunderstanding. Funk also includes some nods to his computer programmer day job for eagle-eyed readers. Pearl’s enthusiasm for using code to navigate the park is infectious and will entice kids to explore the world of coding either just for fun or as a future career.

You can almost smell the popcorn and hear the squeals of joy emanating from Sara Palacios’ pages as Pearl and Pascal run through their day at the amusement park. From the Ferris wheel to the log flume to the teacups and the midway, Palacios’ colorful and action-packed illustrations put readers in the center of the fun. Through Pascal’s display function, Palacios clearly labels the variables, values, and loops used during the day as well as the token countdown that leads to the secret code scavenger hunt. Readers will definitely want to return to the first page and read the book again to find all of the lettered stars themselves.

Pearl’s passion for coding and Pascal’s responsiveness is sure to inspire children to explore the wonders of coding and computer science. As part of the Girls Who Code program, the book is especially designed to encourage girls to get involved in computer programming and STEM. How to Code a Rollercoaster is a rousing choice for home, classroom, and public library bookshelves.

Ages 4 – 8

Viking Books for Young Readers, 2019 | ISBN 978-0425292037

Discover more about Josh Funk and his books and find a treasure trove of resources on his website.

To learn more about Sara Palacios, her books, and her art, visit her website.

Math Storytelling Day Activity

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Totally Cool Mystery Phrase Math Puzzle

 

There’s no mystery to how fun math can be! Use the numerical clues in this printable Totally Cool Mystery Phrase Math Puzzle to discover a hidden message! Add the numbers under each line then use that number to find the corresponding letter of the alphabet. Write that letter in the space. Continue until the entire phrase is completed.

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You can find How to Code a Rollercoaster at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

February 28 – Digital Learning Day

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About the Holiday

Established in 2012, today’s holiday raises awareness of the advances in educational technology for classrooms and teachers and to spread opportunities to schools and communities across the country for all youth to use. Digital Learning Day also highlights innovative educators who are using technology to enhance their lessons and bring the latest information and learning tools to students from kindergarten through high school. For more information on today’s holiday and to find resources for using technology in the classroom visit the Digital Learning Day website.

Grace Hopper: Queen of Computer Code

Written by Laurie Wallmark | Illustrated by Katy Wu

 

As Grace Hopper finished writing a computer code to guide Navy missiles, she noticed that there was a certain string of code that she had repeated many times. “Grace snorted. What a colossal waste of time! There had to be a better way. Why not make the computer do the work?” Grace figured out a way for the computer to store pieces of a program and then find them again to create another program. Grace was the first computer programmer to do this.

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Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

Even as a child Grace loved to tinker with mechanical things. She once opened all the clocks in the house to figure out how they worked. What did her mother say when she saw that? “…all she could do was laugh. After all, Grace was just being Grace.” Later, she built an electric elevator for her dollhouse. She reveled in difficult problems, and while the girls in her class “wore frilly dresses and learned to be young ladies, Grace studies math and science.”

Studying hard, Grace finished high school two years early, and while she had the grades in math and science to go to college, she failed Latin. Without passing Latin, she couldn’t go to college. Grace buckled down and the next year she was off to Vassar College. Grace passed up taking classes such as “Husbands and Wives” and “Motherhood” to take math and physics. But Grace did a lot more than just study. “Her personal motto was ‘Dare and Do,’ and she took it to heart. She flew in a barnstormer airplane.

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Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

Grace went on to graduate school at Yale and then took a job teaching at Vassar. She knew how to make her classes fun and informative. At this time America was at war and needed mathematicians. She tried to join the Navy, but they told her she was too old and too thin. She kept asking, however, and after a year, the Navy agreed to let her join. She “was assigned to write programs for one of the first computers ever built, the Mark I. Only a few people had ever programmed before, so she had to learn how to do it on her own.”

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Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

Then one day Grace learned that “the new computer, the Mark II, had stopped working.” Grace and her coworkers searched and searched for an error in the code, but they found none. Then Grace thought that maybe the problem wasn’t in the code but in the computer itself. They looked inside the huge machine for loose wires or electrical shorts. Nothing. Then they saw it—a moth had gotten inside and was blocking a switch.

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Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

With a tweezer, a worker removed the moth and the computer started up again. Grace taped the moth into the log book and wrote, “‘First actual case of [a computer] bug being found,’” and the term “computer bug” was born. Grace also revolutionized programming when she “invented a program that let people use words to tell the computer what to do” instead of pages and pages of 1s and 0s.

When Grace turned sixty, the Navy made her retire. Within six months, they asked her to return and she worked for them for another twenty years. She retired again at the age of eighty as the Queen of Computer Code. As many people called her, she really was “Amazing Grace.”

A timeline of Grace Hopper’s life as well as a list of honors awarded her and resources for further reading about Grace and other women in STEM.

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Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

Laurie Wallmark’s engaging biography of Grace Hopper will delight kids as they see her grow from a precocious and innovative child to a woman who used her intelligence and imagination to lead the computer revolution. Specific examples of Grace’s successes and the support she received at home will encourage other engineering-minded kids, and the inclusion of her failure in Latin demonstrates that everyone has areas of weakness that can be overcome with hard work. Grace’s perseverance in getting the Navy to accept her is also a good lesson for children on not giving up on their dreams. The provenance of the term “computer bug” will surprise and amuse readers.

Katy Wu’s charming illustrations of events in Grace Hopper’s life take readers back to time when computers were new. Children will marvel over the size and design of early computers. Grace’s sense of adventure and humor are on display is colorful and action-packed images. Uplifting and encouraging sayings by Grace Hopper that will inspire children are sprinkled throughout the pages.

A book to motivate children to reach for their dreams and spark pride in individual accomplishment, Grace Hopper: Queen of Computer Code would be an influential book to add to home, school, and public libraries.

Ages 5 and up

Sterling Children’s Books, 2017 | ISBN 978-1454920007

Discover more about Laurie Wallmark and her books on her website.

To learn more about Katy Wu, her books, and her art on Tumblr.

Digital Learning Day Activity

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Trendy Trending Word Search Puzzle

 

Digital communication has a language all its own! Open this laptop and find the twenty-two Internet-based words in this printable word search puzzle.

Trendy Trending Word Search Puzzle and Solution

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You can find Grace Hopper: Queen of Computer Code at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

December 7 – It’s Computer Science Education Week

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About the Holiday

Computer Science Education Week was launched in 2009 to raise awareness of the importance of computer coding in all careers and to invite people to learn how to code. Students from kindergarten to grade 12 are especially encouraged to take an interest in computer science and learn coding skills and also to take part in Hour of Code programs at school and elsewhere. The holiday is celebrated in December to honor computing pioneer Admiral Grace Murray Hopper, who was born December 9, 1906 and went on to become a United States Navy rear admiral. Her work with machine-independent programming languages led to the development of COBOL, and she was instrumental in many other early computer-related advancements. To celebrate this week, check out the Computer Science Education Week website and Hour of Code and try coding for yourself!

Doll-E 1.0

By Shanda McCloskey

 

“Charlotte’s head was always in the cloud.” She knew everything about computers and was plugged in to the (virtual) realities of each day. One day her mother bought her a present. Charlotte wondered at what kind of electronic marvel might lie underneath the wrapping. When the robotic arm she’d build untied the bow and tore off the paper, Charlotte gazed at the cloth doll in the little stroller uncertainly.

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Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

She wasn’t sure how to play with it; where was the instruction manual? Charlotte took the doll to her lab and tried to engage it in her favorite video game and to get it to dance under the revolving disco ball, but the doll just sat on the floor and stared at her. Suddenly, the doll said “Ma-ma.” Charlotte didn’t think she was Mama material, but then she had a thought: “If the doll could talk, then it must have a power supply.”

Sure enough when she opened the back, she found two batteries. This was more like it! Since the doll’s only word seemed to be “Ma-ma,” Charlotte ran an update on it to increase its vocabulary. But before she could finish, her dog grabbed the doll by the leg and ran off with it. Before Charlotte could stop him, Blutooth had ripped the doll apart.

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Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Charlotte collected the doll’s arms, legs, and head, gathered some more supplies, and went to work in her lab. “With a few spare parts and a bit of code, Charlotte changed the doll.” It looked at Charlotte with its bright eyes and smile and said, “H-e-l-l-o m-y n-a-m-e i-s D-o-l-l-E 1.0.” “And the doll changed Charlotte too.” Charlotte loved Doll-E. She read to it, and played with it, and took it outside, where its fast stroller and new remote-controlled robotic arms were perfect for walking Blutooth.

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Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Shanda McCloskey wonderfully inventive doll story for a new generation will delight children and remind adults that while toys may change, the feelings associated with them never do. Sprinkled with puns and led off with a just-right first line, McCloskey’s smart story shines. Charlotte shows heart and intelligence as she embraces her new doll and makes it a reflection of her own life—just as children have always done with their toys. Charlotte, as a computer whiz, makes a captivating role model for kids, especially girls who code or would like to.

There’s so much to admire in McKloskey’s illustrations, from Charlotte’s dedicated work space/lab outfitted with hand tools, spare parts, and craft supplies to her sweet determination to understand her new, simple doll. Clever details, such as a light bulb hanging over Charlotte’s head when she gets a brilliant idea and a Frankenstein-esque scene as Charlotte repairs her doll add depth and fun to the story’s theme.

A spirited story, Doll-E 1.0 clicks all the buttons as a must for home and classroom bookshelves.

Ages 4 – 7

Little, Brown Books for Young Readers, 2018 | ISBN 978-0316510318

Discover more about Shanda McCloskey, her books, and her art on her website.

Computer Science Education Week Activity

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Trendy Trending Word Search Puzzle

 

The Internet has added many new words to our language as well as redefining old ones. Search for twenty-two Internet-based words in this printable word search puzzle.

 Trendy Trending Word Search Puzzle | Trendy Trending Word Search Solution!

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You can find Doll-E 1.0 at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

Picture Book Review

August 11 – Play in the Sand Day

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About the Holiday

Is there any better way to spend a summer day than playing on a sandy beach? That wet, compact surface is perfect for running on, digging in, and of course building sandcastles with. And the soft, dry areas? They’re great for setting up chairs or blankets and wiggling toes in. Whether you head out to the ocean, a lake, or even a secluded river bank, don’t forget to pack a pail and shovel for some family fun!

How to Code a Sandcastle

Written by Josh Funk | Illustrated by Sara Palacios

It’s the last day of Pearl’s summer vacation, and she’s hit the beach with her parents. Her goal is to build a sandcastle. It’s not like she hasn’t tried on other beach days, but there was always something that destroyed it. There was the frisbee that landed on top of it, then a surfer glided right into it, and another girl’s dog, Ada Puglace, thought it needed a moat. But today, Pearl brought her robot, Pascal, to build her sandcastle.

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Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

As Pearl explains, “He’ll do whatever I tell him—as long as I tell him in code. It’s not a secret code—it’s special instructions that computers understand.” Pearl points out the perfect spot on the beach for her sandcastle and tells Pascal to build it. But Pascal doesn’t move. Pearl realizes that she must break down the one big request into smaller problems for Pascal to solve. Easy-Peasy, Pearl thinks.

The first problem Pearl gives Pascal is: “find a place to build.” First Pascal travels out to sea, but Pearl tells him they must build on land. So Pascal rolls out into the parking lot. Hmmm…that’s not right either. Pearl decides she must be “very specific with my instructions.” When she tells Pascal to “find a flat spot on sand that isn’t too close to the water,” he marks an X on a perfect sandy spot. Great!

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Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

The second problem Pearl gives Pascal is to “gather up sand.” She’s learned to be very particular in her instructions, so she gives her robot a three-step process: “Fill the pail with sand, dump the sand on our spot, pat the sand down.” This works just right, so Pearl continues telling Pascal the directions, until she grows tired of speaking.

There must be a better way, Pearl thinks. How about a loop? Pearl directs Pascal to “loop through this sequence,” and just like that Pascal is off and rolling and Pearl gets to relax. A while later, Pearl discovers that Pascal had built a pyramid-high pile of sand, so Pearl tells him to stop. Next, they will “shape and decorate the castle.” Pearl comes back with pretty seashells to add to the castle, while Pascal brings back the lifeguard—in his chair. Pearl orders Pascal to bring back something smaller. When he comes back with a crab, she tells him it must be something that doesn’t move, and when he shows up with a baby’s pacifier, Pearl knows she must do a better job of explaining.

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Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

She decides to give him “if—then—else” instructions. With these detailed directions, Pascal returns with a shell and some seaweed. Finally, it’s time to shape the castle. They use their buckets and hands to build a beautiful castle that even has a turret. The shells, rocks, and seaweed are the perfect finishing touches. With the castle finally finished, Pearl runs off to get her toys.

But when she gets back, Pearl discovers that the rising tide has washed their sandcastle out to sea. And to make matters worse, Ada Puglace is back to add another moat. Hmmm… a moat? Pearl thinks. That’s what she needed the first time. Pearl really wants to rebuild, but it took her half a day to make the first one. Then she realizes that the code is already written. All she has to do is use it again. In no time a new sandcastle stands gleaming on the beach.

There’s just one more problem to solve. Quickly, Pearl gives Pascal a new looped sequence to dig the moat. Now it’s time to play—or “code an entire kingdom!”

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Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

A Foreward written by Reshma Saujani, the founder of Girls Who Code, introduces readers to this organization that is “working to close the gender gap in technology” and get girls of all ages excited about coding and future opportunities in science and technology. 

Pearl and Pascal’s Guide to Coding with brief discussions of Code, Sequence, Loops, and If-Then-Else follows the text.

With his infectious enthusiasm and talent to reach kids in new and innovative ways, Josh Funk, a computer programmer by day and super writer by night, is a perfect guide to the joys of coding for young learners. Taking kids out to the beach for a bit of sandcastle building—an endeavor that is often fraught with dangers—is a terrific way to show the procedures and power of coding. Pearl’s initial missteps in programming Pascal provide laugh-out-loud moments while also demonstrating that computer programs work with precise instructions. Her inexperience but quick learning will give readers confidence in their own abilities to code and where to look for problems if their program does not run as smoothly as they’d like. When high tide washes Pearl and Pascal’s sandcastle out to sea, readers may groan in empathy, but the opportunity to do it all again—only bigger and better—will make them cheer.

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Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

Sara Palacios’s golden beach is a wide-open and inviting platform to introduce the world of computer programming to young readers. Sunny and enthusiastic, Pearl, in her heart-shaped sunglasses, is persistent and smart in figuring out just how to make Pascal do what she wants. Pascal is a round, rolling cutie, perpetually happy to perform its duties. Series of panels and speech bubbles depict each instruction Pearl gives Pascal, clearly showing readers how coding and a computer’s response to its instructions work. Sequence loops are cleverly portrayed with typeface that creates a circle around Pearl’s floating ring and later around the trench that will surround the castle and become the moat. The final image of Pearl and Pascal celebrating their successful day together is powerful encouragement that a new day of girls and women in technology and science is on the horizon.

Coding a Sandcastle is a motivating combination of lighthearted fun and accessible education that will encourage girls—and boys—to get involved with computer coding just for their own enjoyment or as a future profession. It’s a must for school media and computer class libraries, and with this book on home bookshelves, kids won’t want to just play on the computer—they’ll be asking to program too.

Ages 4 – 8

Viking Books for Young Readers, 2018 | ISBN 978-0425291986

Discover more about Josh Funk and his books and find lots of fun activities to do too on his website.

To learn more about Sara Palacios, her books, and her art, visit her website.

Play in the Sand Day Activity

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Personalized Painted Pail

A trip to the beach or park isn’t complete without a pail to collect shells, seaweed, sea glass, pebbles, sticks, nuts, or other things in. But why should all the cool stuff be on the inside? With this craft you can decorate your pail to show your unique personality!

Supplies

  • Plastic or metal pail
  • Craft paint in various colors
  • Crystal Clear Acrylic Coating, for multi-surface use
  • Paint brush

Directions

  1. Paint designs on the pail
  2. When paint is dry spray with acrylic coating to set paint
  3. Let dry

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You can find How to Code a Sandcastle at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

June 30 – National Social Media Day

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About the Holiday

Established in 2010 by Mashable, today’s holiday commemorates all the changes in the way people talk, share, and interact that social media has made possible. Going back to 2002 and the introduction of Friendster, 2003’s MySpace, and 2004’s Facebook, the way in which people share news, photos, serious events, silly moments, and all types of life happenings has exploded. Amidst all the tweets, snapchats, and instagrams, though, it’s good to remember that the best way to spend time with friends is in person, making memories that will last forever.

Nerdy Birdy Tweets

Written by Aaron Reynolds | Illustrated by Matt Davies

 

Nerdy Birdy and Vulture are best friends even if they are a little…well, a lot…different. While Nerdy Birdy’s favorite thing to do is play video games, Vulture spends her time “snacking on dead things.” There are three things, though, that they have fun doing together. They love to “make fun of each other’s lunch, make silly faces, and take goofy pictures of each other.”

One day while Nerdy Birdy was on his phone, he found a new game called Tweetster. The game was fantastic because you could make lots of friends, play games with them, and “tweet messages and pictures for them all to see.” Vulture thought it all sounded pretty boring even though she tried to sound supportive. In an hour Nerdy Birdy already had fifty new friends. Over the next few days he gained hundreds of other friends and discovered that some of them were really neat—like a flamingo, an ostrich he played games with, and a puffin from Iceland.

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Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Vulture tried to remind Nerdy Birdy that she was pretty cool herself and that she was “dying of boredom.” Nerdy Birdy took note—but only partially because he was too busy looking at all the new stuff on his phone. Eventually, Vulture gave up trying to lure Nerdy Birdy back and flew away. It was nighttime before Nerdy Birdy even noticed. The next day Vulture was back with a surprise: she was now on Tweetster too.

“They tweetstered—TOGETHER!—all morning.” Then at lunch they stopped playing and had fun like they used to. But after lunch when they went back to tweetstering, Vulture discovered a shocking picture. Nerdy Birdy had tweeted a pic of Vulture eating an old chicken leg with the caption from @NerdyBirdy that read: “@Vulturegirl is a messy eater. She eats dead things. EWWWWWWW!!” When Vulture showed him her phone, though, Nerdy Birdy was nonchalant. He thought it was funny, that’s all. But Vulture was embarrassed and upset that Nerdy Birdy hadn’t thought about her feelings.

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Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Vulture flew off, and this time she hadn’t return even after a week had passed. Nerdy Birdy didn’t know what to do. He decided to ask all of his new friends for advice. He waited and waited, but no one tweeted back. It took a whole day before anyone answered, and even then he got only three responses. @Puffinstuff wondered what Nerdy Birdy expected him to do about it since he lived in Iceland; @Ostrich49 thought the situation was pretty funny and offered an LOL; and @Pinkflamingo7 suggested Nerdy Birdy was a bird brain.

While these replies were unhelpful in solving Nerdy Birdy’s problem, they were “super-duper helpful” in another way. Nerdy Birdy closed his game and took off. He flew everywhere looking for Vulture and finally found her in an oak tree. He landed on a nearby branch and began to apologize. Vulture listened and then asked, “‘What about your five hundred Tweetster friends?’ Nerdy Birdy shrugged. ‘One real live you is worth a thousand Tweetster friends,’” he said. So now Nerdy Birdy and Vulture are back to being best friends. Some days they do what Nerdy Birdy wants, and some days they do what Vulture wants. “And some days they even get together…and Tweet!” at the top of their lungs.

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Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Aaron Reynolds’ sweet Nerdy Birdy is back and just trying to fit in with the Internet crowd on Tweetster. There’s so much fun and so many friends to be had! But when Nerdy Birdy gets caught up in the impersonal world where someone’s joke is another one’s hurt, he learns the true meaning of friendship. Reynolds’ relationship and dialogue between two opposites who happen to be best friends rings true as Vulture finds her friend drifting away but tries to stay supportive and even join in. Reynold’s humor highlights Nerdy Birdy’s obliviousness to Vulture’s feelings, allowing readers to understand that their actions sometimes have far-reaching consequences. The two birds’ agreement to compromise is a wonderful example of true friendship, and children will cheer when Vulture and Nerdy Birdy go back to being besties.

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Image copyright Matt Davies, 2017, text copyright Aaron Reynolds, 2017. Courtesy of us.macmillan.com.

Matt Davies’ dry wit is on full display from the cover—where Nerdy Birdy’s phone has a persona of its own—through to the end where the body of a dead raccoon is discreetly covered up by a text box. In between, Davies’ squiggly lines and crosshatch style draw two of the cutest birds you’ll ever see. While Vulture may be a scavenger, she likes to eat her meals from a Hello Birdy lunchbox, and Nerdy Birdy’s oversized glasses reflect his owlish capacity for wisdom.

When Nerdy Birdy hides behind his phone as he plays game after game with his new friends, the camera and banana logo on the back are transformed into a mask that hints at the changes Nerdy Birdy is undergoing. As Nerdy Birdy collects friends, the pages become wallpapered in more and more Tweetster friend notification announcements to show his growing number of followers. Readers will giggle at the dead snacks here and there and recognize all the references to texting and game playing that make this story a modern cautionary tale.

Nerdy Birdy Tweets is a timely friendship story that entertains while it enlightens, which makes it a book kids will Like on their home bookshelves and in their classrooms.

Ages 4 – 8

Roaring Brook Press, 2017 | ISBN 978-1626721289

Discover more about Aaron Reynolds and his books on his website

To learn more about Pulitzer Prize-winning cartoonist Matt Davies and his work, visit his website.

You’ll find a fun Nerdy Birdy Tweets Activity Package from Macmillan Publishers here.

National Social Media Day Activity

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Trendy Trending Word Search Puzzle

 

The Internet has added many new words to our language as well as redefining old ones. Search for twenty-two Internet-based words in this printable Trendy Trending Word Search Puzzle. Here’s the Solution!

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You can find Nerdy Birdy Tweets at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

June 9 – World Doll Day

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About the Holiday

Dolls have been part of childhood from earlies times. Once simple cloth or wooded carved figures, dolls have evolved over the years to cry, talk, and move in almost a lifelike way.  Although dolls have changed, one thing has stayed the same: they are much-loved companions, especially for little ones. Adults are also fascinated by dolls, and collectible dolls of all types have an ardent following. Today’s holiday was established in 1986 by Margaret Seeley to spread the “universal message of happiness and love.” People are encouraged to give a doll to a child of a family member or friend or to donate a doll to a child in need. The day is also celebrated with special events and doll shows.

Doll-E 1.0

By Shanda McCloskey

 

“Charlotte’s head was always in the cloud.” She knew everything about computers and was plugged in to the (virtual) realities of each day. One day her mother bought her a present. Charlotte wondered at what kind of electronic marvel might lie underneath the wrapping. When the robotic arm she’d build untied the bow and tore off the paper, Charlotte gazed at the cloth doll in the little stroller uncertainly.

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Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

She wasn’t sure how to play with it; where was the instruction manual? Charlotte took the doll to her lab and tried to engage it in her favorite video game and to get it to dance under the revolving disco ball, but the doll just sat on the floor and stared at her. Suddenly, the doll said “Ma-ma.” Charlotte didn’t think she was Mama material, but then she had a thought: “If the doll could talk, then it must have a power supply.”

Sure enough when she opened the back, she found two batteries. This was more like it! Since the doll’s only word seemed to be “Ma-ma,” Charlotte ran an update on it to increase its vocabulary. But before she could finish, her dog grabbed the doll by the leg and ran off with it. Before Charlotte could stop him, Blutooth had ripped the doll apart.

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Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Charlotte collected the doll’s arms, legs, and head, gathered some more supplies, and went to work in her lab. “With a few spare parts and a bit of code, Charlotte changed the doll.” It looked at Charlotte with its bright eyes and smile and said, “H-e-l-l-o m-y n-a-m-e i-s D-o-l-l-E 1.0.” “And the doll changed Charlotte too.” Charlotte loved Doll-E. She read to it, and played with it, and took it outside, where its fast stroller and new remote-controlled robotic arms were perfect for walking Blutooth.

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Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Shanda McCloskey wonderfully inventive doll story for a new generation will delight children and remind adults that while toys may change, the feelings associated with them never do. Sprinkled with puns and led off with a just-right first line, McCloskey’s smart story shines. Charlotte shows heart and intelligence as she embraces her new doll and makes it a reflection of her own life—just as children have always done with their toys. Charlotte, as a computer whiz, makes a captivating role model for kids, especially girls who code or would like to.

There’s so much to admire in McKloskey’s illustrations, from Charlotte’s dedicated work space/lab outfitted with hand tools, spare parts, and craft supplies to her sweet determination to understand her new, simple doll. Clever details, such as a light bulb hanging over Charlotte’s head when she gets a brilliant idea and a Frankenstein-esque scene as Charlotte repairs her doll add depth and fun to the story’s theme.

A spirited story, Doll-E 1.0 clicks all the buttons as a must for home and classroom bookshelves.

Ages 4 – 7

Little, Brown Books for Young Readers, 2018 | ISBN 978-0316510318

Discover more about Shanda McCloskey, her books, and her art on her website.

World Doll Day Activity

celebrate-picture-books-picture-book-review-stacking-dolls-coloring-page

Russian Nesting Dolls Coloring Page

 

Russian nesting dolls are fun to play with! Open one up and see what’s inside! Then another… and another… and another…. Grab your crayons or pencils and your scissors and enjoy this coloring page!

Russian Nesting Dolls Coloring Page

Picture Book Review

March 8 – International Women’s Day

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About the Holiday

Today’s holiday is celebrated around the world and focuses on the social, economic, cultural, and political accomplishments of women. Spurred on by recent events and increased activism, this year’s theme is “Press for Progress: a Push for Gender Parity worldwide.” Rallies, performances, and discussions as well as special events and lessons in schools are just some of the ways that International Women’s Day is commemorated.

Hidden Figures: The True Story of Four Black Women and the Space Race

Written by Margot Lee Shetterly | Illustrated by Laura Freeman

 

“Dorothy Vaughan, Mary Jackson, Katherine Johnson, and Christine Darden were good at math…really good.” The United States was involved in World War II, and Dorothy wanted to help the war effort by working for the National Advisory Committee for Aeronautics to make planes faster, stronger, and safer. Developing new airplanes required lots of tests at the Langley Laboratory in Virginia. Today, we use computers to do the kinds of math needed, “but in the 1940s computers were actual people like Dorothy, Mary, Katherine, and Christine.”

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Copyright Laura Freeman, 2018, courtesy of lfreemanart.com.

Even though Dorothy was a woman and an African-American in the segregated South, Dorothy did not think her dream of getting a job was impossible. After all, she was really good at math. She applied and was hired as a computer. At Langley, whites and blacks worked in different buildings and had separate facilities. After the United States won the war, Dorothy stayed on to create better aircraft.

Now America and Russia were in competition to build the best airplanes. This required more math, more tests, and more computers. Mary Jackson was hired at Langley to test model airplanes in wind tunnels. Mary had her sights set on becoming an engineer, but most of the engineers were men. To prepare, Mary needed to take advanced math classes, “but she was not allowed into the white high school where the classes were taught.” Mary didn’t take no for an answer. She got special permission to take classes, got good grades, and “became the first African-American female engineer at the laboratory.”

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Copyright Laura Freeman, 2018, courtesy of HarperCollins.

In 1953 Katherine Jackson was hired for a team who tested airplanes while they were in the air. Her work was to analyze turbulence to make planes safer in dangerous gusts of wind. She wanted to go to her team’s meetings, but she was told by her boss again and again that it was impossible; women were not allowed to attend meetings. At last her persistence paid off, and she became the first woman to sign one of the group’s reports.

When machine computers were installed at Langley in the 1950s, they were faster than the human computers but made many mistakes. “Dorothy learned how to program the computers so they got the right answers and taught the other women in her group how to program too.”

In 1957 Russia launched a satellite into space, ramping up the competition with the United States. Now “the United States started building satellites to explore space too,” and the name of the agency was changed to the National Aeronautics and Space Agency or NASA. Then President John F, Kennedy set a goal of sending a man to the moon. First, however, there would need to be many experiments, new space craft, and tests to send astronauts into orbit. This meant more people who were good at math would be needed.

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Copyright Laura Freeman, 2018, courtesy of lfreemanart.com.

When the first manned space flight was planned, Katherine calculated the trajectory that would take John Glenn into space and bring him home again. In 1967 Dorothy Darden came to work at Langley. She loved electronic computers and wanted to become an engineer. “Her first job was to help with NASA’s mission to the moon.”

When Neal Armstrong stepped onto the moon’s surface for the first time on July 20, 1969, he said it was a giant leap for mankind. “It was also a giant leap for Dorothy, Mary, Katherine, Christine, and all of the other computers and engineers who had worked at the lab over the years.” The moon landing was just the beginning. NASA engineers were already dreaming of trips to other planets and super-fast spacecraft. And although it would be hard and require a lot of numbers, “Dorothy, Mary, Katherine, Christine knew one thing: with hard work, perseverance, and a love of math, anything was possible.”

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Copyright Laura Freeman, 2018, courtesy of HarperCollins.

Margot Lee Shetterly brings her compelling story Hidden Figures to children in this exceptional picture book that skillfully reveals the talents and dreams of Dorothy, Mary, Katherine, Christine as well as the work atmosphere and social injustices of the time period. While acknowledging the struggles and obstacles the four women faced, Shetterly keeps her focus on the incredible achievements of these brilliant women and the positive changes and opportunities for others they created. Brief-yet-detailed descriptions and explanations of math, science, and computer terms flow smoothly in the text, allowing all readers to understand and appreciate the women’s work.

As Dorothy, Mary, Katherine, Christine each begin their work at Langley as young women, Laura Freeman establishes their dreams and their particular field of expertise through richly colorful illustrations that highlight the schematics, tools, equipment, and models they used. In one particularly affecting spread, Dorothy, Mary, Katherine, and Christine go off to their offices on the left-hand side, and their white counterparts head out to theirs on the right-hand side while the blueprint of their building lies under their feet. Dorothy, Mary, Katherine, and Christine’s clothing is also mirrored in color by the women on the other side of the fold. Period dress and electronics show progression through the years, and kids may marvel at the size of early computers. The final image of Dorothy, Mary, Katherine, and Christine as older women is moving and inspirational.

Hidden Figures: The True Story of Four Black Women and the Space Race is an outstanding biography of four women who contributed their gifts for math as well as their self-confidence not only to science but to dreamers in their own and future generations. The book would be a stirring choice for classroom and home libraries.

Ages 4 – 8

HarperCollins, 2018 | ISBN 978-0062742469

Discover more about Margot Lee Shetterly and her books on her website.

To learn more about Laura Freeman, her books, and her art, visit her website.

International Women’s Day Activity

celebrate-picture-books-picture-book-review-women-in-stem-coloring-book

Women in STEM Coloring Book

 

Discover five women who broke barriers  and made important contributions to the science, technology, engineering, and math fields in this printable  Women in STEM Coloring Book created by the United States Department of Energy.

 

Picture Book Review