September 25 – National Math Storytelling Day

celebrate-picture-books-picture-book-review-how-to-code-a-rollercoaster-cover

About the Holiday

National Math Storytelling Day was established in 2009 by Maria Droujkova, founder of The Natural Math Community at Naturalmath.com, and her daughter to encourage people to share the joys of math with children through stories and games. Having fun with math is one of the best ways to get kids excited about learning and working with this most important subject. Celebrate today with math stories that involve patterns, spatial relations, quantities, logic, puzzles, and numbers. You can even sing math songs and tell math jokes! You’ll find lots of resources for Math Storytelling Day and every day on the Natural Math website.

How to Code a Rollercoaster

Written by Josh Funk | Illustrated by Sara Palacios

 

Pearl and her robot Pascal are ready to enjoy a day at the amusement park. Pearl can’t wait to ride the Python Rollercoaster, and after she buys her tokens she decides to map out the perfect day at the park. With so many games and rides to line up for, Pearl thinks using code—“a set of instructions that computers understand”—will be the best way to go about it. She has ten tokens for the day, and can keep track of how many uses and has left “by using a variable,” which is like a “container…that holds information.” Pearl names her variable MyTokens, and they’re off and running. (Lucky for Pascal, robots ride for free!)

celebrate-picture-books-picture-book-review-how-to-code-a-rollercoaster-tokens

Image copyright Sara Palacios, 2019, text copyright Josh Funk, 2019. Courtesy of Viking.

When they get to the Python Rollercoaster, the line snakes far into the park, so they head for the Ferris wheel. Pearl loves Ferris wheels and thinks once around isn’t enough. Each trip around costs one token, so Pearl codes a LOOP to “subtract 1 token from MyTokens” each time they “start a new ride.” After three times around, they get off and consider checking out the line for the Python Coaster again. But what will they do if it’s still too long? Another variable can solve that problem.

This one Pearl names ShortLine. She gives it a value of true or false and uses “an if-then-else to decide what to do next.” So, “IF ShortLine is True THEN we’ll ride the Python Coaster ELSE we’ll do something fun on the map,” she explains to Pascal. When they get to the rollercoaster, ShortLine is False and the line is still long, so they ride the log flume. Pascal reminds Pearl that they have six tokens left. They check the IF-THEN-ELSE again and again and again and take a trip on the train, play a target game, and twirl in the teacups.

celebrate-picture-books-picture-book-review-how-to-code-a-rollercoaster-map

Image copyright Sara Palacios, 2019, text copyright Josh Funk, 2019. Courtesy of Viking.

After a stop at Reshma’s ice cream stand and a delicious treat, Pearl and Pascal check the Python again. Finally, ShortLine is True. But it takes two tokens to ride and Pascal tells Pearl she has only one token left. Just then Pearl sees a sign offering a way to win a free token. All they need to do is find special stars around the park and figure out a secret password. Pearl knows she can use another variable to solve the puzzle.

celebrate-picture-books-picture-book-review-how-to-code-a-rollercoaster-long-line

Image copyright Sara Palacios, 2019, text copyright Josh Funk, 2019. Courtesy of Viking.

Pearl and Pascal retrace their steps and find the stars along the way. But the letters don’t spell anything. Suddenly, Pearl understands that they need to put the “letters into the correct sequence to figure out the secret password…just like how code needs to be in the proper sequence to work correctly.” Once they know the password, they’re psyched for the thrills and chills of the Python Coaster.

Back matter includes Pearl and Pascal’s Guide to Coding, which gives more information on the terms found in the story. A foreword written by Reshma Saujani, the founder of Girls Who Code, invites readers to learn more about the organization and welcomes children to the world of coding.

celebrate-picture-books-picture-book-review-how-to-code-a-rollercoaster-using-tokens

Image copyright Sara Palacios, 2019, text copyright Josh Funk, 2019. Courtesy of Viking.

To kids’ delight Josh Funk’s Pearl and Pascal are back in another coding adventure—this time at the Gigaworld Amusement Park. They’re excited to ride the Python rollercoaster, but the super long line gives them a chance to code a day of fun in the rest of the park. Young coders and would-be coders will love joining these two best friends on favorite rides as they learn procedures that make programs run smoother and help determine various outcomes. Pascal is as literal as ever, leading to some funny moments of misunderstanding. Funk also includes some nods to his computer programmer day job for eagle-eyed readers. Pearl’s enthusiasm for using code to navigate the park is infectious and will entice kids to explore the world of coding either just for fun or as a future career.

You can almost smell the popcorn and hear the squeals of joy emanating from Sara Palacios’ pages as Pearl and Pascal run through their day at the amusement park. From the Ferris wheel to the log flume to the teacups and the midway, Palacios’ colorful and action-packed illustrations put readers in the center of the fun. Through Pascal’s display function, Palacios clearly labels the variables, values, and loops used during the day as well as the token countdown that leads to the secret code scavenger hunt. Readers will definitely want to return to the first page and read the book again to find all of the lettered stars themselves.

Pearl’s passion for coding and Pascal’s responsiveness is sure to inspire children to explore the wonders of coding and computer science. As part of the Girls Who Code program, the book is especially designed to encourage girls to get involved in computer programming and STEM. How to Code a Rollercoaster is a rousing choice for home, classroom, and public library bookshelves.

Ages 4 – 8

Viking Books for Young Readers, 2019 | ISBN 978-0425292037

Discover more about Josh Funk and his books and find a treasure trove of resources on his website.

To learn more about Sara Palacios, her books, and her art, visit her website.

Math Storytelling Day Activity

celebrate-picture-books-picture-book-review-totally-cool-mystery-phrase-puzzle

Totally Cool Mystery Phrase Math Puzzle

 

There’s no mystery to how fun math can be! Use the numerical clues in this printable Totally Cool Mystery Phrase Math Puzzle to discover a hidden message! Add the numbers under each line then use that number to find the corresponding letter of the alphabet. Write that letter in the space. Continue until the entire phrase is completed.

celebrate-picture-books-picture-book-review-how-to-code-a-rollercoaster-cover

You can find How to Code a Rollercoaster at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

May 31 – Web Designer Day

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-cover

About the Holiday

With Memorial Day just past, it’s officially summer. Soon kids will be getting out of school and enjoying the beach and/or camp. A favorite summer past time is computer camp, which is a perfect mashup of fun and learning. Today’s holiday celebrates all of the inventive web designers who create clear, workable, and enjoyable sites where we can shop, get the latest news, watch videos, play games, and so much more. Our computers, phones, and tablets are so interwoven with our daily routine that we can’t even imagine life without them anymore. All that designing and coding takes specialized knowledge, education, and skill. If you know a web designer, thank them for their hard work—and if you know a child (or perhaps even yourself) who would like a career in coding or web design, get them started with a class or two—and today’s book!

How to Code a Sandcastle

Written by Josh Funk | Illustrated by Sara Palacios

 

It’s the last day of Pearl’s summer vacation, and she’s hit the beach with her parents. Her goal is to build a sandcastle. It’s not like she hasn’t tried on other beach days, but there was always something that destroyed it. There was the frisbee that landed on top of it, then a surfer glided right into it, and another girl’s dog, Ada Puglace, thought it needed a moat. But today, Pearl brought her robot, Pascal, to build her sandcastle.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-ruined-sandcastles

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

As Pearl explains, “He’ll do whatever I tell him—as long as I tell him in code. It’s not a secret code—it’s special instructions that computers understand.” Pearl points out the perfect spot on the beach for her sandcastle and tells Pascal to build it. But Pascal doesn’t move. Pearl realizes that she must break down the one big request into smaller problems for Pascal to solve. Easy-Peasy, Pearl thinks.

The first problem Pearl gives Pascal is: “find a place to build.” First Pascal travels out to sea, but Pearl tells him they must build on land. So Pascal rolls out into the parking lot. Hmmm…that’s not right either. Pearl decides she must be “very specific with my instructions.” When she tells Pascal to “find a flat spot on sand that isn’t too close to the water,” he marks an X on a perfect sandy spot. Great!

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-small-problem-1

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

The second problem Pearl gives Pascal is to “gather up sand.” She’s learned to be very particular in her instructions, so she gives her robot a three-step process: “Fill the pail with sand, dump the sand on our spot, pat the sand down.” This works just right, so Pearl continues telling Pascal the directions, until she grows tired of speaking.

There must be a better way, Pearl thinks. How about a loop? Pearl directs Pascal to “loop through this sequence,” and just like that Pascal is off and rolling and Pearl gets to relax. A while later, Pearl discovers that Pascal had built a pyramid-high pile of sand, so Pearl tells him to stop. Next, they will “shape and decorate the castle.” Pearl comes back with pretty seashells to add to the castle, while Pascal brings back the lifeguard—in his chair. Pearl orders Pascal to bring back something smaller. When he comes back with a crab, she tells him it must be something that doesn’t move, and when he shows up with a baby’s pacifier, Pearl knows she must do a better job of explaining.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-small-problem-3

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

She decides to give him “if—then—else” instructions. With these detailed directions, Pascal returns with a shell and some seaweed. Finally, it’s time to shape the castle. They use their buckets and hands to build a beautiful castle that even has a turret. The shells, rocks, and seaweed are the perfect finishing touches. With the castle finally finished, Pearl runs off to get her toys.

But when she gets back, Pearl discovers that the rising tide has washed their sandcastle out to sea. And to make matters worse, Ada Puglace is back to add another moat. Hmmm… a moat? Pearl thinks. That’s what she needed the first time. Pearl really wants to rebuild, but it took her half a day to make the first one. Then she realizes that the code is already written. All she has to do is use it again. In no time a new sandcastle stands gleaming on the beach.

There’s just one more problem to solve. Quickly, Pearl gives Pascal a new looped sequence to dig the moat. Now it’s time to play—or “code an entire kingdom!”

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-finished-castle

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

A Foreward written by Reshma Saujani, the founder of Girls Who Code, introduces readers to this organization that is “working to close the gender gap in technology” and get girls of all ages excited about coding and future opportunities in science and technology. 

Pearl and Pascal’s Guide to Coding with brief discussions of Code, Sequence, Loops, and If-Then-Else follows the text.

With his infectious enthusiasm and talent to reach kids in new and innovative ways, Josh Funk, a computer programmer by day and super writer by night, is a perfect guide to the joys of coding for young learners. Taking kids out to the beach for a bit of sandcastle building—an endeavor that is often fraught with dangers—is a terrific way to show the procedures and power of coding. Pearl’s initial missteps in programming Pascal provide laugh-out-loud moments while also demonstrating that computer programs work with precise instructions. Her inexperience but quick learning will give readers confidence in their own abilities to code and where to look for problems if their program does not run as smoothly as they’d like. When high tide washes Pearl and Pascal’s sandcastle out to sea, readers may groan in empathy, but the opportunity to do it all again—only bigger and better—will make them cheer.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-last-day

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

Sara Palacios’s golden beach is a wide-open and inviting platform to introduce the world of computer programming to young readers. Sunny and enthusiastic, Pearl, in her heart-shaped sunglasses, is persistent and smart in figuring out just how to make Pascal do what she wants. Pascal is a round, rolling cutie, perpetually happy to perform its duties. Series of panels and speech bubbles depict each instruction Pearl gives Pascal, clearly showing readers how coding and a computer’s response to its instructions work. Sequence loops are cleverly portrayed with typeface that creates a circle around Pearl’s floating ring and later around the trench that will surround the castle and become the moat. The final image of Pearl and Pascal celebrating their successful day together is powerful encouragement that a new day of girls and women in technology and science is on the horizon.

Coding a Sandcastle is a motivating combination of lighthearted fun and accessible education that will encourage girls—and boys—to get involved with computer coding just for their own enjoyment or as a future profession. It’s a must for school media and computer class libraries, and with this book on home bookshelves, kids won’t want to just play on the computer—they’ll be asking to program too.

Ages 4 – 8

Viking Books for Young Readers, 2018 | ISBN 978-0425291986

Discover more about Josh Funk and his books and find lots of fun activities to do too on his website.

To learn more about Sara Palacios, her books, and her art, visit her website.

Web Designer Day Activity

celebrate-picture-books-picture-book-review-bringing-the-outside-in-painted-pails-craft

Personalized Painted Pail

 

A trip to the beach or park isn’t complete without a pail to collect shells, seaweed, sea glass, pebbles, sticks, nuts, or other things in. But why should all the cool stuff be on the inside? With this craft you can decorate your pail to show your unique personality!

Supplies

  • Plastic or metal pail
  • Craft paint in various colors
  • Crystal Clear Acrylic Coating, for multi-surface use
  • Paint brush

Directions

  1. Paint designs on the pail
  2. When paint is dry spray with acrylic coating to set paint
  3. Let dry

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-cover

You can find How to Code a Sandcastle at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

February 28 – Digital Learning Day

celebrate-picture-books-picture-book-review-grace-hopper-queen-of-computer-code-cover

About the Holiday

Established in 2012, today’s holiday raises awareness of the advances in educational technology for classrooms and teachers and to spread opportunities to schools and communities across the country for all youth to use. Digital Learning Day also highlights innovative educators who are using technology to enhance their lessons and bring the latest information and learning tools to students from kindergarten through high school. For more information on today’s holiday and to find resources for using technology in the classroom visit the Digital Learning Day website.

Grace Hopper: Queen of Computer Code

Written by Laurie Wallmark | Illustrated by Katy Wu

 

As Grace Hopper finished writing a computer code to guide Navy missiles, she noticed that there was a certain string of code that she had repeated many times. “Grace snorted. What a colossal waste of time! There had to be a better way. Why not make the computer do the work?” Grace figured out a way for the computer to store pieces of a program and then find them again to create another program. Grace was the first computer programmer to do this.

celebrate-picture-books-picture-book-review-grace-hopper-queen-of-computer-code-desk

Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

Even as a child Grace loved to tinker with mechanical things. She once opened all the clocks in the house to figure out how they worked. What did her mother say when she saw that? “…all she could do was laugh. After all, Grace was just being Grace.” Later, she built an electric elevator for her dollhouse. She reveled in difficult problems, and while the girls in her class “wore frilly dresses and learned to be young ladies, Grace studies math and science.”

Studying hard, Grace finished high school two years early, and while she had the grades in math and science to go to college, she failed Latin. Without passing Latin, she couldn’t go to college. Grace buckled down and the next year she was off to Vassar College. Grace passed up taking classes such as “Husbands and Wives” and “Motherhood” to take math and physics. But Grace did a lot more than just study. “Her personal motto was ‘Dare and Do,’ and she took it to heart. She flew in a barnstormer airplane.

celebrate-picture-books-picture-book-review-grace-hopper-queen-of-computer-code-clock

Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

Grace went on to graduate school at Yale and then took a job teaching at Vassar. She knew how to make her classes fun and informative. At this time America was at war and needed mathematicians. She tried to join the Navy, but they told her she was too old and too thin. She kept asking, however, and after a year, the Navy agreed to let her join. She “was assigned to write programs for one of the first computers ever built, the Mark I. Only a few people had ever programmed before, so she had to learn how to do it on her own.”

celebrate-picture-books-picture-book-review-grace-hopper-queen-of-computer-code-bath

Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

Then one day Grace learned that “the new computer, the Mark II, had stopped working.” Grace and her coworkers searched and searched for an error in the code, but they found none. Then Grace thought that maybe the problem wasn’t in the code but in the computer itself. They looked inside the huge machine for loose wires or electrical shorts. Nothing. Then they saw it—a moth had gotten inside and was blocking a switch.

celebrate-picture-books-picture-book-review-grace-hopper-queen-of-computer-code-computer

Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

With a tweezer, a worker removed the moth and the computer started up again. Grace taped the moth into the log book and wrote, “‘First actual case of [a computer] bug being found,’” and the term “computer bug” was born. Grace also revolutionized programming when she “invented a program that let people use words to tell the computer what to do” instead of pages and pages of 1s and 0s.

When Grace turned sixty, the Navy made her retire. Within six months, they asked her to return and she worked for them for another twenty years. She retired again at the age of eighty as the Queen of Computer Code. As many people called her, she really was “Amazing Grace.”

A timeline of Grace Hopper’s life as well as a list of honors awarded her and resources for further reading about Grace and other women in STEM.

celebrate-picture-books-picture-book-review-grace-hopper-queen-of-computer-code-coil

Image copyright Katy Wu, 2017, text copyright Laurie Wallmark, 2017. Courtesy of Sterling Children’s Books.

Laurie Wallmark’s engaging biography of Grace Hopper will delight kids as they see her grow from a precocious and innovative child to a woman who used her intelligence and imagination to lead the computer revolution. Specific examples of Grace’s successes and the support she received at home will encourage other engineering-minded kids, and the inclusion of her failure in Latin demonstrates that everyone has areas of weakness that can be overcome with hard work. Grace’s perseverance in getting the Navy to accept her is also a good lesson for children on not giving up on their dreams. The provenance of the term “computer bug” will surprise and amuse readers.

Katy Wu’s charming illustrations of events in Grace Hopper’s life take readers back to time when computers were new. Children will marvel over the size and design of early computers. Grace’s sense of adventure and humor are on display is colorful and action-packed images. Uplifting and encouraging sayings by Grace Hopper that will inspire children are sprinkled throughout the pages.

A book to motivate children to reach for their dreams and spark pride in individual accomplishment, Grace Hopper: Queen of Computer Code would be an influential book to add to home, school, and public libraries.

Ages 5 and up

Sterling Children’s Books, 2017 | ISBN 978-1454920007

Discover more about Laurie Wallmark and her books on her website.

To learn more about Katy Wu, her books, and her art on Tumblr.

Digital Learning Day Activity

celebrate-picture-books-picture-book-review-trendy-trending-word-search-puzzle

Trendy Trending Word Search Puzzle

 

Digital communication has a language all its own! Open this laptop and find the twenty-two Internet-based words in this printable word search puzzle.

Trendy Trending Word Search Puzzle and Solution

celebrate-picture-books-picture-book-review-grace-hopper-queen-of-computer-code-cover

You can find Grace Hopper: Queen of Computer Code at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

August 11 – Play in the Sand Day

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-cover

About the Holiday

Is there any better way to spend a summer day than playing on a sandy beach? That wet, compact surface is perfect for running on, digging in, and of course building sandcastles with. And the soft, dry areas? They’re great for setting up chairs or blankets and wiggling toes in. Whether you head out to the ocean, a lake, or even a secluded river bank, don’t forget to pack a pail and shovel for some family fun!

How to Code a Sandcastle

Written by Josh Funk | Illustrated by Sara Palacios

It’s the last day of Pearl’s summer vacation, and she’s hit the beach with her parents. Her goal is to build a sandcastle. It’s not like she hasn’t tried on other beach days, but there was always something that destroyed it. There was the frisbee that landed on top of it, then a surfer glided right into it, and another girl’s dog, Ada Puglace, thought it needed a moat. But today, Pearl brought her robot, Pascal, to build her sandcastle.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-ruined-sandcastles

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

As Pearl explains, “He’ll do whatever I tell him—as long as I tell him in code. It’s not a secret code—it’s special instructions that computers understand.” Pearl points out the perfect spot on the beach for her sandcastle and tells Pascal to build it. But Pascal doesn’t move. Pearl realizes that she must break down the one big request into smaller problems for Pascal to solve. Easy-Peasy, Pearl thinks.

The first problem Pearl gives Pascal is: “find a place to build.” First Pascal travels out to sea, but Pearl tells him they must build on land. So Pascal rolls out into the parking lot. Hmmm…that’s not right either. Pearl decides she must be “very specific with my instructions.” When she tells Pascal to “find a flat spot on sand that isn’t too close to the water,” he marks an X on a perfect sandy spot. Great!

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-small-problem-1

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

The second problem Pearl gives Pascal is to “gather up sand.” She’s learned to be very particular in her instructions, so she gives her robot a three-step process: “Fill the pail with sand, dump the sand on our spot, pat the sand down.” This works just right, so Pearl continues telling Pascal the directions, until she grows tired of speaking.

There must be a better way, Pearl thinks. How about a loop? Pearl directs Pascal to “loop through this sequence,” and just like that Pascal is off and rolling and Pearl gets to relax. A while later, Pearl discovers that Pascal had built a pyramid-high pile of sand, so Pearl tells him to stop. Next, they will “shape and decorate the castle.” Pearl comes back with pretty seashells to add to the castle, while Pascal brings back the lifeguard—in his chair. Pearl orders Pascal to bring back something smaller. When he comes back with a crab, she tells him it must be something that doesn’t move, and when he shows up with a baby’s pacifier, Pearl knows she must do a better job of explaining.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-small-problem-3

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

She decides to give him “if—then—else” instructions. With these detailed directions, Pascal returns with a shell and some seaweed. Finally, it’s time to shape the castle. They use their buckets and hands to build a beautiful castle that even has a turret. The shells, rocks, and seaweed are the perfect finishing touches. With the castle finally finished, Pearl runs off to get her toys.

But when she gets back, Pearl discovers that the rising tide has washed their sandcastle out to sea. And to make matters worse, Ada Puglace is back to add another moat. Hmmm… a moat? Pearl thinks. That’s what she needed the first time. Pearl really wants to rebuild, but it took her half a day to make the first one. Then she realizes that the code is already written. All she has to do is use it again. In no time a new sandcastle stands gleaming on the beach.

There’s just one more problem to solve. Quickly, Pearl gives Pascal a new looped sequence to dig the moat. Now it’s time to play—or “code an entire kingdom!”

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-finished-castle

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

A Foreward written by Reshma Saujani, the founder of Girls Who Code, introduces readers to this organization that is “working to close the gender gap in technology” and get girls of all ages excited about coding and future opportunities in science and technology. 

Pearl and Pascal’s Guide to Coding with brief discussions of Code, Sequence, Loops, and If-Then-Else follows the text.

With his infectious enthusiasm and talent to reach kids in new and innovative ways, Josh Funk, a computer programmer by day and super writer by night, is a perfect guide to the joys of coding for young learners. Taking kids out to the beach for a bit of sandcastle building—an endeavor that is often fraught with dangers—is a terrific way to show the procedures and power of coding. Pearl’s initial missteps in programming Pascal provide laugh-out-loud moments while also demonstrating that computer programs work with precise instructions. Her inexperience but quick learning will give readers confidence in their own abilities to code and where to look for problems if their program does not run as smoothly as they’d like. When high tide washes Pearl and Pascal’s sandcastle out to sea, readers may groan in empathy, but the opportunity to do it all again—only bigger and better—will make them cheer.

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-last-day

Image copyright Sara Palacios, 2018, text copyright Josh Funk, 2018. Courtesy of Viking Books for Young Readers.

Sara Palacios’s golden beach is a wide-open and inviting platform to introduce the world of computer programming to young readers. Sunny and enthusiastic, Pearl, in her heart-shaped sunglasses, is persistent and smart in figuring out just how to make Pascal do what she wants. Pascal is a round, rolling cutie, perpetually happy to perform its duties. Series of panels and speech bubbles depict each instruction Pearl gives Pascal, clearly showing readers how coding and a computer’s response to its instructions work. Sequence loops are cleverly portrayed with typeface that creates a circle around Pearl’s floating ring and later around the trench that will surround the castle and become the moat. The final image of Pearl and Pascal celebrating their successful day together is powerful encouragement that a new day of girls and women in technology and science is on the horizon.

Coding a Sandcastle is a motivating combination of lighthearted fun and accessible education that will encourage girls—and boys—to get involved with computer coding just for their own enjoyment or as a future profession. It’s a must for school media and computer class libraries, and with this book on home bookshelves, kids won’t want to just play on the computer—they’ll be asking to program too.

Ages 4 – 8

Viking Books for Young Readers, 2018 | ISBN 978-0425291986

Discover more about Josh Funk and his books and find lots of fun activities to do too on his website.

To learn more about Sara Palacios, her books, and her art, visit her website.

Play in the Sand Day Activity

celebrate-picture-books-picture-book-review-bringing-the-outside-in-painted-pails-craft

Personalized Painted Pail

A trip to the beach or park isn’t complete without a pail to collect shells, seaweed, sea glass, pebbles, sticks, nuts, or other things in. But why should all the cool stuff be on the inside? With this craft you can decorate your pail to show your unique personality!

Supplies

  • Plastic or metal pail
  • Craft paint in various colors
  • Crystal Clear Acrylic Coating, for multi-surface use
  • Paint brush

Directions

  1. Paint designs on the pail
  2. When paint is dry spray with acrylic coating to set paint
  3. Let dry

celebrate-picture-books-picture-book-review-how-to-code-a-sandcastle-cover

You can find How to Code a Sandcastle at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

June 9 – World Doll Day

celebrate-picture-books-picture-book-review-doll-E-1.0-cover

About the Holiday

Dolls have been part of childhood from earlies times. Once simple cloth or wooded carved figures, dolls have evolved over the years to cry, talk, and move in almost a lifelike way.  Although dolls have changed, one thing has stayed the same: they are much-loved companions, especially for little ones. Adults are also fascinated by dolls, and collectible dolls of all types have an ardent following. Today’s holiday was established in 1986 by Margaret Seeley to spread the “universal message of happiness and love.” People are encouraged to give a doll to a child of a family member or friend or to donate a doll to a child in need. The day is also celebrated with special events and doll shows.

Doll-E 1.0

By Shanda McCloskey

 

“Charlotte’s head was always in the cloud.” She knew everything about computers and was plugged in to the (virtual) realities of each day. One day her mother bought her a present. Charlotte wondered at what kind of electronic marvel might lie underneath the wrapping. When the robotic arm she’d build untied the bow and tore off the paper, Charlotte gazed at the cloth doll in the little stroller uncertainly.

celebrate-picture-books-picture-book-review-doll-E-1.0-lab

Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

She wasn’t sure how to play with it; where was the instruction manual? Charlotte took the doll to her lab and tried to engage it in her favorite video game and to get it to dance under the revolving disco ball, but the doll just sat on the floor and stared at her. Suddenly, the doll said “Ma-ma.” Charlotte didn’t think she was Mama material, but then she had a thought: “If the doll could talk, then it must have a power supply.”

Sure enough when she opened the back, she found two batteries. This was more like it! Since the doll’s only word seemed to be “Ma-ma,” Charlotte ran an update on it to increase its vocabulary. But before she could finish, her dog grabbed the doll by the leg and ran off with it. Before Charlotte could stop him, Blutooth had ripped the doll apart.

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Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Charlotte collected the doll’s arms, legs, and head, gathered some more supplies, and went to work in her lab. “With a few spare parts and a bit of code, Charlotte changed the doll.” It looked at Charlotte with its bright eyes and smile and said, “H-e-l-l-o m-y n-a-m-e i-s D-o-l-l-E 1.0.” “And the doll changed Charlotte too.” Charlotte loved Doll-E. She read to it, and played with it, and took it outside, where its fast stroller and new remote-controlled robotic arms were perfect for walking Blutooth.

celebrate-picture-books-picture-book-review-doll-E-1.0-gift

Copyright Shanda McCloskey, 2018, couirtesy of Little, Brown Books for Young Readers.

Shanda McCloskey wonderfully inventive doll story for a new generation will delight children and remind adults that while toys may change, the feelings associated with them never do. Sprinkled with puns and led off with a just-right first line, McCloskey’s smart story shines. Charlotte shows heart and intelligence as she embraces her new doll and makes it a reflection of her own life—just as children have always done with their toys. Charlotte, as a computer whiz, makes a captivating role model for kids, especially girls who code or would like to.

There’s so much to admire in McKloskey’s illustrations, from Charlotte’s dedicated work space/lab outfitted with hand tools, spare parts, and craft supplies to her sweet determination to understand her new, simple doll. Clever details, such as a light bulb hanging over Charlotte’s head when she gets a brilliant idea and a Frankenstein-esque scene as Charlotte repairs her doll add depth and fun to the story’s theme.

A spirited story, Doll-E 1.0 clicks all the buttons as a must for home and classroom bookshelves.

Ages 4 – 7

Little, Brown Books for Young Readers, 2018 | ISBN 978-0316510318

Discover more about Shanda McCloskey, her books, and her art on her website.

World Doll Day Activity

celebrate-picture-books-picture-book-review-stacking-dolls-coloring-page

Russian Nesting Dolls Coloring Page

 

Russian nesting dolls are fun to play with! Open one up and see what’s inside! Then another… and another… and another…. Grab your crayons or pencils and your scissors and enjoy this coloring page!

Russian Nesting Dolls Coloring Page

Picture Book Review

December 6 – It’s Computer Science Education Week

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About the Holiday

Computer Science Education Week was launched in 2009 to raise awareness of the importance of computer coding in all careers and to invite people to learn how to code. Students from kindergarten to grade 12 are especially encouraged to take an interest in computer science and learn coding skills and also to take part in Hour of Code programs at school and elsewhere. The holiday is celebrated in December to honor computing pioneer Admiral Grace Murray Hopper, who was born December 9, 1906 and went on to become a United States Navy rear admiral. Her work with machine-independent programming languages led to the development of COBOL, and she was instrumental in many other early computer-related advancements. To celebrate this week, check out Hour of Code and try coding for yourself!

Margaret and the Moon: How Margaret Hamilton Saved the First Lunar Landing

Written by Dean Robbins | Illustrated by Lucy Knisley

 

“Margaret Hamilton loved to solve problems.” When she looked around, she saw many things that made her wonder “why?” Instead of going with the status quo, though, she came up with her own answers. Some things she questioned were why girls didn’t play baseball and why there were so few women doctors, scientists, judges and other professionals. So Margaret joined the baseball team and studied “hard in every subject at school—reading, music, art, and especially mathematics.”

From her father who was a poet and philosopher, Margaret learned about the universe. She wanted to know “how the planets moved, when the galaxies formed, and why the stars shone.” She loved to gaze “at the night sky in wonder.” She especially wanted to know more about the moon—how far away is it? How many miles is its orbit around the Earth? What is its diameter?

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Image copyright Lucy Knisley, 2017, text copyright Dean Robbins, 2017. Courtesy of Knopf Books for Young Readers.

In school, Margaret found it fun to solve “harder and harder math problems” in algebra, geometry, and calculus. “And then she discovered computers!” She realized that she could use computers to solve so many of her questions about the universe. She began writing code and called herself a software engineer. After starting with simple mathematical problems, Margaret moved on to writing code that “could track airplanes through the clouds,” predict the weather, and perform functions they never had before.

In 1964 she joined the team at NASA that was working on sending astronauts to the moon. In writing her code, “Margaret thought of everything that could happen on a trip to the moon.” What if the spacecraft went off course or lost power? What if one of the astronauts made a mistake? Margaret wrote code that could solve all of these problems and more. Soon Margaret was leading a team of her own as “Director of Software Programming for NASA’s Project Apollo.”

She was instrumental in helping Apollo 8 orbit the moon, Apollo 9 hook up with another ship in space, and Apollo 10 come “within nine miles of the moon’s surface.” When NASA was ready to land people on the moon, Margaret wrote the code. She thought of every problem that could arise and included a solution. The printout of her code stood taller than she was.

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Image copyright Lucy Knisley, 2017, text copyright Dean Robbins, 2017. Courtesy of Knopf Books for Young Readers.

On the day of Apollo 11’s launch, Margaret was in the control room while the world watched on television. It took four days for the spacecraft to reach the moon. Finally, the lunar module, Eagle, separated and was ready to make the landing. But just as it was about to descend, an astronaut flipped a switch that sent the Eagle’s computer into overload.

Had Margaret “prepared for this problem? Of course! Margaret’s code made the computer ignore the extra tasks and focus on the landing.” Slowly the Eagle approached the surface of the moon and touched down. “The Eagle has landed!” Neil Armstrong announced to an amazed audience. In NASA’s control room, everyone cheered. “Margaret was a hero!”

An Author’s Note with more information about and photographs of Margaret Hamilton follow the text.

With excellent examples from Margaret Hamilton’s childhood and adult life, Dean Robbins presents an accessible and compelling biography that reveals, from the beginning, Margaret’s curiosity, confidence, and convictions. Robbin’s focus on Margaret’s hard work, her excitement at discovering computers, and her leadership at NASA creates a narrative that is inspirational for all children. His emphasis on positive, affirming events in Margaret’s life is welcome, allowing girls and boys to realize that through dedication and self-assurance, they can achieve their goals just as Margaret—a superb role model—did.

Lucy Knisley’s bright, supportive illustrations, full of thought bubbles of Margaret’s ideas and wonderings, give readers the kinds of details that will spark their imaginations and help them understand and appreciate Margaret Hamilton’s many gifts and expertise. Images of mathematical problems give way to lines of code, helping children see the connection between what they’re learning at school and future careers. Kids interested in space exploration will be enthralled with the illustrations of the NASA control room and lunar launches.

For kids interested in computer science and other sciences, biographies, and history, Margaret and the Moon is an excellent addition to home as well as classroom and school libraries.

Ages 4 – 8

Knopf Books for Young Readers, 2017 | ISBN 978-0399551857

Discover more about Dean Robbins and his books on his website.

To learn more about Lucy Knisley, her artwork, books, and comic, visit her website.

Computer Science Education Week Activity

celebrate-picture-books-picture-book-review-kid-at-computer-coloring-page

I Love Computers! Coloring Page

 

Learning to code is awesome! Why not try an Hour of Code here and then color this printable I Love Computers! Coloring Page!

Picture Book Review

October 11 – Ada Lovelace Day

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About the Holiday

Today we remember the woman who is regarded as “the first computer programmer.” A mathematician, inventor, and scientific pioneer, Ada Lovelace wrote and was the first to publish an algorithm to generate Bernoulli numbers. Her notes published in Taylor’s Scientific Memoirs in 1842 inspired Alan Turing to design the first modern computers 100 years later. Today’s holiday celebrates all women in the science, technology, mathematics, and engineering fields. To learn more about Ada Lovelace Day visit findingada.com.

Ada Byron Lovelace and the Thinking Machine

Written by Laurie Wallmark | Illustrated by April Chu

 

Ada was the daughter of two very distinguished—and distinct—parents. Her mother loved geometry and was known as “‘The Princess of Parallelograms.’” Her father was a world-renowned poet, “beloved for his Romanic poems.” When Ada was still a baby, however, her mother left Lord Byron and his “scandalous behavior” behind, and “Ada never saw her father again.”

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Image copyright April Chu, text copyright Laurie Wallmark. Courtesy of crestonbooks.com

As was common in Ada’s time she was often left on her own while her mother traveled. Ada filled the hours and days writing, sketching, and inventing in her journal. When she was still a little girl, she built a set of wings for a flying machine she had imagined. To discover if her wings could actually fly, “Ada needed to compute the wings’ power. She broke the problem into steps—surface area and weight, wind speed and angles.” She had to multiply and divide again and again, and while she loved calculating numbers, Ada wondered if there wasn’t an easier way to find the answers.

As she sat at her desk one day a storm blew up, sending the curtains around her open window flapping. They reminded Ada of sails and she suddenly realized that sails were like wings. She grabbed her toy sailboat and headed out to a nearby pond to test her theories. She launched her boat over and over, and “each time she adjusted the sails and studied the effect on the little boat’s speed. A storm of numbers and calculations whirled in her mind and spilled onto her pages.” She stayed by the pond until dark, and “returned home muddy, dripping wet, and triumphant.” Her nanny was not pleased. She didn’t agree with Ada’s mother, instead believing that girls “should not waste their time with math and science and experiments and other such nonsense.”

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Image copyright April Chu, courtesy of aprilchu.com

Overnight, Ada developed a high fever, and the doctor diagnosed measles. Ada’s mother was sent for. She hurried home and spent the days and nights at Ada’s bedside reading to her. Ada’s “fever finally broke, but the measles left her paralyzed and blind. To keep Ada’s mind sharp, Mama quizzed her on math problems,” asking her harder and harder questions. The numbers kept her company, and in her imagination Ada used her flying machine to travel to London.

While Ada regained her sight in a few weeks, it was three years before she could walk again. During this time Ada’s mother hired tutors to teach her higher and higher level math. One of her tutors was Mary Fairfax Somerville, a famous scientist and mathematician. Somerville invited Ada and her mother to a gathering of other influential scientists, mathematicians, and inventors. There Ada met Charles Babbage. Babbage, a mathematician and inventor, was impressed by 17-year-old Ada’s knowledge and understanding and invited her to visit his laboratory.

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Image copyright April Chu, courtesy of aprilchu.com

Ada brought her journal and shared with Charles Babbage her own work. He didn’t treat Ada as a child but as a fellow scientist and engineer. Babbage showed Ada a mechanical calculator he had designed. With the turn of a handle cylinders of numbers on the three columns of his Difference Engine spun toward the answer to a math problem Ada posed: what is 15 x 12? The machine gave the right answer: 180!

Babbage also had an idea for a mechanical computer—and Analytical Engine—that “would solve harder problems by working through them step by step.” It was an amazing concept, but Babbage hadn’t built it yet. He gave Ada his notebooks and she studied Babbage’s descriptions of how the machine might work. She realized that the Analytical Engine could work if numbers told it how.

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Image copyright April Chu, courtesy of aprilchu.com

Over several months Ada created an algorithm—a set of mathematical instructions. Her journal was filled with lines and lines of numbers and symbols. At last she checked her work for errors and found none. Ada had developed the world’s first computer program! With her creative imagination she could see that someday computers would “design powerful flying machines and majestic sailing ships. They would draw pictures and compose music. And they would play games and help with schoolwork.”

Unfortunately, Charles Babbage never finished building his Analytical Machine, and Ada never saw her program in action. But future generations remembered her and her contributions to computer programming. There is even a computer program named for her. We can imagine that the little girl who wanted to fly would be very pleased to know that Ada helps guide modern flying machines.

An extensive Author’s Note, a timeline of Ada’s life as well as a partial bibliography and resources follow the text.

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Image copyright April Chu, text copyright Laurie Wallmark. Courtesy of crestonbooks.com

Laurie Wallmark’s compelling biography of Ada Lovelace is perfectly aimed at her young audience, highlighting Ada’s childhood dreams, obstacles, and events that led her to become an influential mathematician and inventor. Wallmark’s fast-paced text, which beautifully merges lyrical and technical language to tell Ada’s story, is uplifting in its revelation that from even a young age, Ada was respected and acknowledged for her intelligence and mathematical gifts. Illuminating Ada’s predictions for future uses of the computer forms a bridge between her foresight and the experience of today’s children, bringing history alive for readers.

Gorgeous, detailed illustrations set Ada Byron Lovelace and the Thinking Machine firmly in its 19th-century time period. Lush greens, reds, and golds welcome readers into Ada’s home, where her wooden and paper wings lay among blueprints for other inventions as Ada sits at her desk jotting notes in her journal. A mural in her home cleverly depicts Ada’s imaginings while she recovered from the measles, and the gathering that Ada and her mother attend is a stimulating portrait of the scientists and new inventions of the day. Kids will be amazed to see one of the first “calculators” as built by Charles Babbage. Included on the pages are images of an early loom and punch cards that influenced the development of our computers. It is fitting that the last page shows how far we have come—and how forward thinking Ada was—with an illustration of Space technology in action.

Ada Byron Lovelace and the Thinking Machine is an important biography that should be included in every public and school library. For children interested in history, biographies, and the science and math fields, Laurie Wallmark’s and April Chu’s book would make a beautiful gift and addition to home bookshelves as well.

Ages 5 – 10

Creston Books, LLC, 2015 | ISBN 978-1939547200

Discover more about Laurie Wallmark and download curriculum and activity guides on her website!

View a portfolio of artwork and learn more about April Chu’s books on her website

This is one book trailer that really computes!

Ada Lovelace Day Activity

celebrate-picture-books-picture-book-review-computer-coloring-page

Love Your Computer! Coloring Page

 

What would we do without our computers? Here’s a fun printable Love Your Computer! coloring page for you to enjoy!

Picture Book Review