July 20 – National Moon Day

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About the Holiday

Today’s holiday celebrates July 20, 1969, the day when astronauts first walked on the moon. Six hours after landing on the moon with his fellow astronauts, Neil Armstrong climbed down the ladder and stepped onto the moon’s surface. Watched by millions of people on TV, this monumental human achievement ushered in the technical advancements we enjoy today. To celebrate, why not share that historic moment with your child and read up on the people who helped make that mission possible—like the subject of today’s book!

Margaret and the Moon: How Margaret Hamilton Saved the First Lunar Landing

Written by Dean Robbins | Illustrated by Lucy Knisley

 

“Margaret Hamilton loved to solve problems.” When she looked around, she saw many things that made her wonder “why?” Instead of going with the status quo, though, she came up with her own answers. Some things she questioned were why girls didn’t play baseball and why there were so few women doctors, scientists, judges and other professionals. So Margaret joined the baseball team and studied “hard in every subject at school—reading, music, art, and especially mathematics.”

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Image copyright Lucy Knisley, 2017, text copyright Dean Robbins, 2017. Courtesy of Knopf Books for Young Readers.

From her father who was a poet and philosopher, Margaret learned about the universe. She wanted to know “how the planets moved, when the galaxies formed, and why the stars shone.” She loved to gaze “at the night sky in wonder.” She especially wanted to know more about the moon—how far away is it? How many miles is its orbit around the Earth? What is its diameter?

In school, Margaret found it fun to solve “harder and harder math problems” in algebra, geometry, and calculus. “And then she discovered computers!” She realized that she could use computers to solve so many of her questions about the universe. She began writing code and called herself a software engineer. After starting with simple mathematical problems, Margaret moved on to writing code that “could track airplanes through the clouds,” predict the weather, and perform functions they never had before.

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Image copyright Lucy Knisley, 2017, text copyright Dean Robbins, 2017. Courtesy of Knopf Books for Young Readers.

In 1964 she joined the team at NASA that was working on sending astronauts to the moon. In writing her code, “Margaret thought of everything that could happen on a trip to the moon.” What if the spacecraft went off course or lost power? What if one of the astronauts made a mistake? Margaret wrote code that could solve all of these problems and more. Soon Margaret was leading a team of her own as “Director of Software Programming for NASA’s Project Apollo.”

She was instrumental in helping Apollo 8 orbit the moon, Apollo 9 hook up with another ship in space, and Apollo 10 come “within nine miles of the moon’s surface.” When NASA was ready to land people on the moon, Margaret wrote the code. She thought of every problem that could arise and included a solution. The printout of her code stood taller than she was.

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Image copyright Lucy Knisley, 2017, text copyright Dean Robbins, 2017. Courtesy of Knopf Books for Young Readers.

On the day of Apollo 11’s launch, Margaret was in the control room while the world watched on television. It took four days for the spacecraft to reach the moon. Finally, the lunar module, Eagle, separated and was ready to make the landing. But just as it was about to descend, an astronaut flipped a switch that sent the Eagle’s computer into overload.

Had Margaret “prepared for this problem? Of course! Margaret’s code made the computer ignore the extra tasks and focus on the landing.” Slowly the Eagle approached the surface of the moon and touched down. “The Eagle has landed!” Neil Armstrong announced to an amazed audience. In NASA’s control room, everyone cheered. “Margaret was a hero!”

An Author’s Note with more information about and photographs of Margaret Hamilton follow the text.

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Image copyright Lucy Knisley, 2017, text copyright Dean Robbins, 2017. Courtesy of Knopf Books for Young Readers.

With excellent examples from Margaret Hamilton’s childhood and adult life, Dean Robbins presents an accessible and compelling biography that reveals, from the beginning, Margaret’s curiosity, confidence, and convictions. Robbin’s focus on Margaret’s hard work, her excitement at discovering computers, and her leadership at NASA creates a narrative that is inspirational for all children. His emphasis on positive, affirming events in Margaret’s life is welcome, allowing girls and boys to realize that through dedication and self-assurance, they can achieve their goals just as Margaret—a superb role model—did.

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Lucy Knisley’s bright, supportive illustrations, full of thought bubbles of Margaret’s ideas and wonderings, give readers the kinds of details that will spark their imaginations and help them understand and appreciate Margaret Hamilton’s many gifts and expertise. Images of mathematical problems give way to lines of code, helping children see the connection between what they’re learning at school and future careers. Kids interested in space exploration will be enthralled with the illustrations of the NASA control room and lunar launches.

For kids interested in computer science and other sciences, biographies, and history, Margaret and the Moon is an excellent addition to home as well as classroom and school libraries.

Ages 4 – 8

Knopf Books for Young Readers, 2017 | ISBN 978-0399551857

Discover more about Dean Robbins and his books on his website.

To learn more about Lucy Knisley, her artwork, books, and comic, visit her website.

You can launch your own Tic-Tac-Toe Game with this set you make yourself! With just a couple of egg cartons, some crayons, and a printable game board, you’ll be off to the moon for some fun! Opposing players can be designated by rockets and capsules. Each player will need 5 playing pieces. 

National Moon Day Activity

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Out-of-this-World Tic-Tac-Toe Game

SUPPLIES

  • Printable Moon Tic-Tac-Toe Game Board
  • 2 cardboard egg cartons
  • Heavy stock paper or regular printer paper
  • Crayons
  • Black or gray fine-tip marker

DIRECTIONS

To Make the Rockets

  1. Cut the tall center cones from the egg carton
  2. Trim the bottoms of each form so they stand steadily, leaving the arched corners intact
  3. Pencil in a circular window on one side near the top of the cone
  4. Color the rocket body any colors you like, going around the window and stopping where the arched corners begin
  5. With the marker color the arched corners of the form to make legs
  6. On the cardboard between the legs, color flames for blast off

To Make the Capsule

  1. Cut the egg cups from an egg carton
  2. Color the sides silver, leaving the curved section uncolored. (If your egg cup has no pre-pressed curve on the sides of the cup, draw one on each side.)
  3. Color the curved section yellow to make windows
  4. With the marker, dot “rivets” across the capsule

Print the Moon Game Board and play!

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You can find Margaret and the Moon: How Margaret Hamilton Saved the First Lunar Landing at these booksellers

Amazon | Barnes & Noble | Books-a-Million | IndieBound

Picture Book Review

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